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 CAD / *44110 (-10)
  Re: Conditional Ring primitive?
 
(...) OK, I'll go on evaluating cedge interest when you have fixed this issue. (...) Could be workable indeed. Philo (16 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) Of course I start counts from zero ;o) (...) OK! My setup seems to work anyway... Philo (16 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Conditional Ring primitive?
 
(...) Looks like you found another LDView bug ;-). Zoom out and it works fine. It only doesn't work when the control points are clipped by the edge of the window. I'll have to figure out a way to fix that. (...) It's difficult, but by using polling (...) (16 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) Hopefully you have primitive substitution set to two (second notch), since 1 provides 8-sided circular primitives. As for separating the stud logo from the primitive substitution, the logo is an implicit part of the substituted stud. It's not (...) (16 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: BlueBrick
 
(...) Hi Michael, I've just released a new version of BlueBrick that fix the problem for the 4.5V and 12V rails. But you will need to upload some unofficial LDraw parts from the LDRAW.org part tracker, especially the new shortcuts created by Philo (...) (16 years ago, 13-Dec-08, to lugnet.cad, FTX)
 
  Re: x210c01 ChromeSilver Drill 4 x 4 x 7
 
(...) When the curvature is the only concern, then yes, but I have to take the screwshape into consideration, the closer I am to the ideal curve, the easier it is to calculate the screwshape and avoid holes in the part. Furthermore when thinking (...) (16 years ago, 13-Dec-08, to lugnet.cad.dat.parts)
 
  Re: Conditional Ring primitive?  [DAT]
 
I made a quick try - and it doesn't work very well, even when it should (between a cylinder and a cone). Example: (URL) (cedge primitive is here included). Cedge seems to behave correctly on the more sloped cone, but not on the other, it appears (...) (16 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) I'll need to keep 3 dp in this case. But since it didn't smooth anyway I had no incentive to enlarge the file... (...) OK, we'll see if there is downsides to this. Maybe for very small details? Have a look at some fine mesh parts such as (URL) (...) (16 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) Something to try. If it works it would help for several shading issues I have seen. See for example around peghole going through curved surface of (URL) Could you send me the LDraw file used to generate 61069s01a1.png? I'll see how (...) You (...) (16 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) triangle has had its surface normal pulled down. So the triangle isn't co-planar with the quad as far as the lighting is concerned. With curve smoothing, all polygons who share a smoothed vertex use a common surface normal for that vertex. But (...) (16 years ago, 13-Dec-08, to lugnet.cad)


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