 | | Re: Why LDraw.org doesn't use ldconfig.ldr ???
|
|
(...) I think I had some issues with the GL_POINT implementation on that version of OSMesa OpenGL. If you're bored, you could try adding a line width to see if that makes the line endpoints come out right. Something like -w1.3 or -w1.1 or maybe even (...) (19 years ago, 10-Oct-07, to lugnet.cad)
|
| |
 | | Re: White noise around model with colored background
|
|
(...) Hey those look nice. Just for kicks I ran off a test with the ancient method of ldglite at 2x scale followed by ImageMagick mogrify 50% to shrink it back and antialias. (URL) I like your edge outer edges better. Very nice. I'll have to look (...) (19 years ago, 10-Oct-07, to lugnet.cad, FTX)
|
| |
 | | Re: White noise around model with colored background
|
|
(...) I forgot to mention, but while the above page looks very similar to the page I posted recently on a lugnet.cad.ray thread, it is different in a very important way. The image on the above page was saved out of LDView at 800x600, which is the (...) (19 years ago, 10-Oct-07, to lugnet.cad, FTX)
|
| |
 | | Re: White noise around model with colored background
|
|
(...) Well, it's certainly long past LDView 3.0 RC 2, but I did finally come back to this. After spending a few hours getting nice alpha data into the image file for transparent parts, I realized that the same set of steps would probably work for (...) (19 years ago, 10-Oct-07, to lugnet.cad, FTX)
|
| |
 | | Re: Why LDraw.org doesn't use ldconfig.ldr ???
|
|
(...) It looks about like this: ldglite -a<matrix> -ld -Q -b15 -i1 -MS<outfile>.png <infile>.dat Lugnet is insisting on eating the matrix text (I seem to remember this happening before, sometime). So the matrix looks something like: 0.7071, 0, (...) (19 years ago, 10-Oct-07, to lugnet.cad)
|