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 CAD / *41905 (-20)
  Re: 3D Transformations Architecture Question
 
(...) Sorry. I guess I didn't fully understand why you wanted to do the pre-multiplies. Hopefully this reply will be closer to what you are looking for. LDView 1.0 did exactly what you suggest. It calculated the final coordinates for every single (...) (17 years ago, 13-Jul-07, to lugnet.cad, FTX)
 
  Re: 3D Transformations Architecture Question
 
(...) Travis, Thanks, but that answer is exactly what I was trying to avoid in this discussion. I understand about creating a transformation matrix, a camera matrix and a projection/perspective matrix. I understand about compositing them all for a (...) (17 years ago, 13-Jul-07, to lugnet.cad, FTX)
 
  Re: 3D Transformations Architecture Question
 
(...) Actually, based on what you write after the above, this is a "How do you draw in 3D?" question, which is fairly close to "How do you do 3D?". The implementation details of how 3D gets drawn to the screen tend to answer all your questions. When (...) (17 years ago, 13-Jul-07, to lugnet.cad, FTX)
 
  Re: 3D Transformations Architecture Question
 
Basically you keep 1 copy of the object with its vertices in their original position (local or model space). You take the local to world, world to view, view to projection and projection to viewport matrices and multiply them to get a single (...) (17 years ago, 13-Jul-07, to lugnet.cad)
 
  Re: Search path question
 
(...) The way I understand the file handeling system, this should not load. Because every file's references must be handled relative from the file being loaded (not to the main file). So calling sub/sub2.ldr from sub/sub1.ldr will look at (...) (17 years ago, 13-Jul-07, to lugnet.cad.dev)
 
  Re: Search path question
 
(...) I would also lean towards always requiring the subdirectory, but am open to argument the other way. ROSCO (17 years ago, 12-Jul-07, to lugnet.cad.dev)
 
  3D Transformations Architecture Question
 
Feedback from the guys who built the viewers (LDGlite, LDView, etc) would be really great on this. I have a project, not Lego, but similar and I'm writing some software for 3D viewing and manipulation of items. The LDraw architecture is a good match (...) (17 years ago, 12-Jul-07, to lugnet.cad)
 
  Re: Search path question
 
(...) I know that LPub would only know where to find sub2 if it was specified as sub/sub2.ldr. I think if there only being only one current working directory which is the directory where you've placed your top level model file. (...) This seems the (...) (17 years ago, 12-Jul-07, to lugnet.cad.dev)
 
  Search path question
 
I just noticed some unexpected behavior in LDView, and I wanted to ask here whether or not the behavior was right. Suppose you have the following files: TestModel.ldr Sub/Sub1.ldr Sub/Sub2.ldr TestModel.ldr contains a reference to Sub/Sub1.ldr. When (...) (17 years ago, 12-Jul-07, to lugnet.cad.dev)
 
  Re: LDD goes Technic
 
(...) I must say they chose a very creative solution to the issue of how to run cables :) (so as not to tease, each end of a cable is represented by the modular connector and a small length of wire. Colored arrows are used to match up which end runs (...) (17 years ago, 11-Jul-07, to lugnet.general, lugnet.cad)
 
  LDLink: reversibly merge part libraries
 
Hi, folks. After reading some of the recent posts discussing support for unofficial parts and part directories, I decided to release this script I wrote to help manage the unofficial parts I use. I keep my unofficial parts in a parallel part library (...) (17 years ago, 11-Jul-07, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  CATEGORY and KEYWORD extension ratified by the LSC
 
The LDraw Standards Committee (LSC) has ratified the CATEGORY and KEYWORD language extension. The most major change between the ratified specification and the de-facto standard is to officially move the creation of new part categories away from the (...) (17 years ago, 10-Jul-07, to lugnet.announce, lugnet.cad.dat.parts, lugnet.cad.dev.org.ldraw)  
 
  Re: Convention for directoried for unofficial parts?
 
(...) The following files in LDView's source tree contain the LDrawIni stuff: LDLoader/LDrawIni.c LDLoader/LDrawIni.h LDLoader/LDrawInP.h There's a #include <TCFoundation/TCDefines.h> near the top of LDrawIni.c. You can delete that; the only reason (...) (17 years ago, 10-Jul-07, to lugnet.cad.dev)
 
  Re: Convention for directoried for unofficial parts?
 
(...) I'm using Qt, and LPub is under GPL, so this sounds perfect. I'm all for standardization, so this sounds great. (...) I'm not looking to judge or criticize anyone. All of our programming efforts are works in progress, so these self analysis' (...) (17 years ago, 10-Jul-07, to lugnet.cad.dev)
 
  LDD goes Technic
 
OK, it looks like the Mac version isn't quite ready for prime-time, but I'm curious if anybody else has noticed this: (URL) tried it out yet? I've got one model (my NXT remote) already made, and the learning curve was far easier than I expected (it (...) (17 years ago, 10-Jul-07, to lugnet.general, lugnet.cad)
 
  Re: Copy of MacMegaPov 0.7
 
(...) The 0.7 source code is available here: (URL) that (as listed on that page), you'll need POVRay 3.1g to be installed. I have no idea how easy or hard it is to get this source to compile, but it is there. --Travis (17 years ago, 10-Jul-07, to lugnet.cad.dev.mac)
 
  Re: Copy of MacMegaPov 0.7
 
(...) I didn't find it, but have you looked at PP_Find_Edges in the current MegaPOV? They claim that it's equivalent to the find edges functionality available in earlier versions. --Travis (17 years ago, 10-Jul-07, to lugnet.cad.dev.mac)
 
  Re: Convention for directoried for unofficial parts?
 
(...) I agree (which is why I voted yes on the other proposal, although it's not an exact match for what you're asking for). Having said that, Lars did offer the INI parsing code, and since it's already in LDView (which is under GPL), anyone who (...) (17 years ago, 10-Jul-07, to lugnet.cad.dev)
 
  Copy of MacMegaPov 0.7
 
I'm trying to do the old find_edges renders with the current version of MacMegaPov and they aren't working. Reading through here, it sounds like the 0.7 version of the program works fine for this. I've googled up and down but can't find 0.7 (...) (17 years ago, 10-Jul-07, to lugnet.cad.dev.mac)
 
  Re: Convention for directoried for unofficial parts?
 
(...) That makes sense to me too. Based on the coincidental informal convention already used by LDView and Bricksmith, I suggest $LDRAWDIR/Unofficial as the default unofficial parts directory. It is structured like the regular LDraw directory with (...) (17 years ago, 9-Jul-07, to lugnet.cad.dev)


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