| | Re: Need LDD 2.0 Help from the Experts on Making Instructions
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(...) I suspect it's a camera angle. Whether or not it's actually implemented at the moment is a different matter. Tim (18 years ago, 4-Apr-07, to lugnet.cad.ldd)
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| | Re: Need LDD 2.0 Help from the Experts on Making Instructions
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(...) OK, but why would those things be specified in the directions area? The directions refer to a part ID, and the part ID is defined in the model group. Where the part ID is defined is also where the location of the brick is defined. Just (...) (18 years ago, 4-Apr-07, to lugnet.cad.ldd)
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| | Re: RACHAL Changeover
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(...) Which may or may not be an issue. It's irrelevant if you're just editing existing lines, but if you add new ones, vi will add them in the file-native format (CRLF for a DOS file), while emacs will add them in the machine-native format. Dan (18 years ago, 3-Apr-07, to lugnet.cad.dev.org.ldraw)
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| | Re: RACHAL Changeover
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(...) You have my pity ;) (...) I think it leaves them alone. Certainly I've never had any troubles with it converting one way or the other before. If you edit a Windows text file on a UNIX emacs it will show the extra ^R (or whichever is unused on (...) (18 years ago, 3-Apr-07, to lugnet.cad.dev.org.ldraw)
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| | Re: Need LDD 2.0 Help from the Experts on Making Instructions
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--snip-- Nice reverse engineering. (...) I know this one :) Well some of it anyway... tx, ty and tz are the translation from the origin, ax, ay, az define a unit vector and angle defines a rotation angle (in radians IIRC). (tx,ty,tz) and angle (...) (18 years ago, 3-Apr-07, to lugnet.cad.ldd)
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