Subject:
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Re: Need LDD 2.0 Help from the Experts on Making Instructions
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Newsgroups:
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lugnet.cad.ldd
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Date:
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Tue, 3 Apr 2007 19:48:59 GMT
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Viewed:
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28635 times
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--snip--
Nice reverse engineering.
> exploded="true" angle="0" ax="0" ay="1" az="0" tx="0"
> ty="9.9999990463256836" tz="0"
I know this one :)
Well some of it anyway... tx, ty and tz are the translation from the origin, ax,
ay, az define a unit vector and angle defines a rotation angle (in radians
IIRC). (tx,ty,tz) and angle define a rotation matrix
R=[t tx^2 + c t tx ty - s tz t tx tz + s ty
t tx ty + s tz t ty^2 + c t ty tz - s tx
t tx tz - s ty t ty tz + s tx t tz^2 + c ]
c=cos(angle)
s=sin(angle)
t=1-c
--snip--
> Chris
Tim
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