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  Re: Sneekpreview on animation software
 
(...) Screen space is a bit of a problem indeed, it runs out very fast :) That's why I support dual (or even more in theory) screens. But every screen can also have multiple desktops, and for each desktop you can choose from 'windowed' or 'tabbed' (...) (18 years ago, 21-Mar-07, to lugnet.cad.dev)
 
  Re: Sneekpreview on animation software
 
(...) What about those of us that only have one screen? Can you show an example of how it would look there? It seems to me the UI with the large sliders is a bit space consuming. Maybe just a numerical display of the current value (the top part of (...) (18 years ago, 21-Mar-07, to lugnet.cad.dev)
 
  Re: What's new in LDD 2.0?
 
(...) So far I think that may be the only thing. I only see 8-10 % CPU. So much for wishing they would have improved LDD with all the recommendations they got. Back to Ldraw again for me. (18 years ago, 21-Mar-07, to lugnet.cad.ldd)
 
  Re: What's new in LDD 2.0?
 
(...) It is significantly faster and less of a hog. Apparently some people are running into graphic card problems but it's a huge, huge, huge improvement of 1.6. Featurewise 2.0 has a lot of cute things like right-click view rotation and other (...) (18 years ago, 21-Mar-07, to lugnet.cad.ldd)
 
  What's new in LDD 2.0?
 
Anyone figured out what the differences are between LDD 1.6 and 2.0? Does it still hog every available CPU cycle? --Bram (18 years ago, 21-Mar-07, to lugnet.cad.ldd)


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