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  Re: LDView error
 
Presuming you have the very latest drivers installed (your best bet is to use nVidia installers to repair things wholesale, rather than try to navigate at the individual .DLL level), then I might suggest that you have all the "goodies" (...) (18 years ago, 3-Mar-07, to lugnet.cad.dev)
 
  Re: LDView error
 
My problem was solved by downloading a dll file nvoglnt.dll. It turned out my version was 0 kb !? The strange thing however is that LDView renders slower than my GF2 card??? "Jaco van der Molen" <jmolen@zonnet.nl> schreef in bericht (...) (18 years ago, 3-Mar-07, to lugnet.cad.dev)
 
  Re: colors completeness
 
(...) Ahhhh. My apologies. It's been ages since I tried so that is probably what happened. The end result is that I can't apply my own bley definitions (yes the numbers are right) which is probably why I thought they were deleted. Tim (18 years ago, 3-Mar-07, to lugnet.cad, FTX)
 
  Re: colors completeness
 
(...) You mean that a (URL) color 71 or 72> brick goes into L3P and nothing comes out? Unless I've got the wrong grey (quite possible; bley genealogy bores me), L3P complains and applies the default color, but it doesn't remove the the part from the (...) (18 years ago, 3-Mar-07, to lugnet.cad, FTX)
 
  LDView error
 
Hi all, Since I installed a new videocard (NVIDIA GeForce4 MX 440 with AGP8X) I seem to be unable to run LDView. Why is that? My previous NVIDIA GeForce2 card did not give any problems. Can this be resolved? Thanks. Jaco (18 years ago, 3-Mar-07, to lugnet.cad.dev)
 
  Re: colors completeness
 
(...) I've been making an effort recently to demonstrate that LDView (including the development version, 3.2) will work on the Mac. Although LDView 3.2 itself is, as you emphasize, unreleased, the source code is available, so I've been trying to (...) (18 years ago, 3-Mar-07, to lugnet.cad)
 
  Re: LDView 3.1 on Mac OS X!
 
(...) Absolutely. But until such time as a program like that is available, I'm most interested in what can be done pragmatically with the tools available now. I've probably just confused the discussion of plans for future improvements - in which (...) (18 years ago, 3-Mar-07, to lugnet.cad.dev.mac, FTX)
 
  Re: LDView 3.1 on Mac OS X!
 
(...) Well I would argue that is forcing the user to do something the program could do much more easily (and accurately). Both those make the assumption that the contents of the standard LDraw directory are always official, and the contents of the (...) (18 years ago, 3-Mar-07, to lugnet.cad.dev.mac, FTX)
 
  Re: colors completeness
 
(...) Then I would definitely recommend LDView for the rendering chain. I've recently used it to create a set of part images (as I used to use ldglite) for the entire library, and they are FAN-TAB-u-Glorious! Travis has been very helpful, and even (...) (18 years ago, 3-Mar-07, to lugnet.cad)
 
  Re: colors completeness
 
(...) Well the problem with bleys is that L3P doesn't just replace them, it deletes them. Fortunately it doesn't seem to have this problem with parts in colours greater than or equal to 256. Fortunately, l3p colour definitions check to make sure the (...) (18 years ago, 3-Mar-07, to lugnet.cad)


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