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 CAD / *40775 (-5)
  Re: LDD vs LDraw
 
(...) If you're doing interactivity with opengl, don't bother using the gl_select mechanism, it's way to slow for even small models (the car for example). I discovered this the hard way, while writing an editor for my LD4DModeler succeder project :) (...) (18 years ago, 13-Dec-06, to lugnet.cad)
 
  Re: LDD vs LDraw
 
(...) I've been considering starting in on a new WYSIWYG LPub. It has been a long time in coming. I was hoping to not have to figure out a new renderer, so I was thinking about using either ldglite or LDView as the renderer. I think these tools (...) (18 years ago, 13-Dec-06, to lugnet.cad, FTX)
 
  Re: LDD vs LDraw
 
(...) Well, MLcad cannot click things into place. I've learned over the years to be careful to add parts to the model when using course grid, and then switch to medium or fine as necessary. MLCad will allow you to place on whatever grid resolution (...) (18 years ago, 13-Dec-06, to lugnet.cad, FTX)
 
  Re: LDD vs LDraw
 
(...) Actually, ldglite is pretty much exactly what I was thinking in terms of using OpenGL to enhance the MLcad experience. And don't knock spaghetti code - a lot of programmers never release anything because they're too busy trying to "do it (...) (18 years ago, 13-Dec-06, to lugnet.cad, FTX)
 
  Re: LDD vs LDraw
 
(...) Hi Travis, I frequently use LDview during the editing for the reasons you outline above. My point was more in argument against the "zoom and rotation" section of the comment. I would love to have a renderer as good as LDView implemented in (...) (18 years ago, 13-Dec-06, to lugnet.cad, FTX)


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