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  Re: Exporting Minifig to Maya - edgy model
 
(...) Sorry for the smartypants non-answer, but you'd probably find it easier going to just model the minifg in Maya to begin with. I think someone even had a tutorial on how to do this somewhere, though I can't remember the link offhand. Maybe it (...) (19 years ago, 30-Nov-05, to lugnet.cad.mlcad)
 
  New Part: 41530 Propellor 8 Blade 5 Diameter  [DAT]
 
This is a cool little part that can work as an escape wheel for a clock. I wanted a dat file for it, but nobody seems to have made one, so I made my own. This is my first try at making a dat part, so please let me know if I made some mistakes. (...) (19 years ago, 29-Nov-05, to lugnet.cad.dat.parts, FTX)
 
  Re: Exporting Minifig to Maya - edgy model
 
(...) It's certainly theoretically possible to convert much of the geometry with high polygon counts. LDraw primitives are such that a smart converter can use aribtrary complexity for cylinders, spheres, tori, etc. Having said that, it doesn't sound (...) (19 years ago, 29-Nov-05, to lugnet.cad.mlcad)
 
  Exporting Minifig to Maya - edgy model
 
Hey, I've been stuck with this problem for a while, so now I've come here for a discussion. It's quite simple actually, but I must say that I'm fairly new in the 3d world so I might have missed something crucial here. 1. I've made a simple minifig (...) (19 years ago, 29-Nov-05, to lugnet.cad.mlcad)
 
  Re: LDraw.org MOTM/SOTM Relaunch
 
(...) Yep, looks good. I did notice that the January 2000 MOTM entry has a broken link for its actual image while browsing, but all the others I looked at worked fine. --Travis (19 years ago, 29-Nov-05, to lugnet.cad.dev.org.ldraw)
 
  Re: Finding a rotation matrix for a triangle
 
(...) You take the cross product of two of the sides of the triangle, this will give the vector perpendicular to the triangle plane: (URL) will point either upwars or downwards. Unless your triangle is in a known winding state there's no way to (...) (19 years ago, 28-Nov-05, to lugnet.cad)
 
  Re: LDraw.org MOTM/SOTM Relaunch
 
(...) Yeah, I think so as well. I had a problems with this on other similar pages. (...) Yes, it was first implemented for the March 2004 contest. (...) The different views are for the contest ballot only. Once an entry wins, I chase one view and (...) (19 years ago, 29-Nov-05, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: LDraw.org MOTM/SOTM Relaunch
 
I get the same error when I try to click on the voting page: (URL) It might dissapear when some entries are added... Btw, the guidelines of MOTM say that we should send in ldr, mpd or dats, and you will render them from three different angles.. Is (...) (19 years ago, 29-Nov-05, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Finding a rotation matrix for a triangle
 
(...) Hi Niels, There isn't really a meaningful way to get an angle out of a plane defined by three points. What would the angle mean? The xyz, angle formula in MLCad just says rotate the vector angle degrees around the vector xyz but in the case of (...) (19 years ago, 29-Nov-05, to lugnet.cad)
 
  Re: Finding a rotation matrix for a triangle
 
(...) Heh, probably ;-) Well, perhaps I got the math part, and definition process a bit mixed up: I'd just like to have a program that, from a three coordinates on a plane, can give me a rotation vector+angle that I can enter in MLCad... And I'm a (...) (19 years ago, 29-Nov-05, to lugnet.cad, FTX)


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