| | Re: How do I get these new applications working?
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(...) Short Answer: That's how it's programmed. In order to really display a model made with references to parts in its enclosing folder, we have to make a number of decidedly unpleasant assumptions. Firstly, we have to assume the referenced parts (...) (19 years ago, 30-Aug-05, to lugnet.cad.dev.mac, FTX)
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| | Re: How do I get these new applications working?
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(...) I thought the "~" looked out of place when I was looking at the environment.plist file, but didn't know why. (...) Typed pico, got nano. So, I guess Mac OS X must fit into the "most *nix systems" category. (...) Indeed it does. Thanks for (...) (19 years ago, 30-Aug-05, to lugnet.cad.dev.mac)
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| | Re: Overview of LEGO Factory suggestions
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(...) -snip- (...) -snip- EXAMPLE: Food for thought Like how much would something like this cost? (URL) Fantastic Town creations by: jdavis Just the price alone for the real model if broken down in retail terms would be emense! I do wonder how it (...) (19 years ago, 30-Aug-05, to lugnet.cad, lugnet.general, FTX)
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| | Re: LDraw Animation - Why MPD?
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(...) (* off-topic discussion *) Design and implementation are not as independant as i wish. As part of the design requirements, i pointed moves should be functions and be as composable as functions are. Practically that means the language must (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev)
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| | Re: My humble opinion about LDraw animation
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In lugnet.cad, danny staple <orionrobots@gmail.com> wrote: <snip> (...) <snip> Wow, that really hurts. Especially the last sentence. Thanksfully i know you play role reversal: what you mean is users would immediatly exclude my tool from their choice (...) (19 years ago, 29-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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