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 CAD / *38600 (-20)
  Re: "Y Column all zeroes"
 
(...) I just tested the above code in my copy of LDDP and it fixes the error. This feature has been implemented since 1.5.3, what version are you using? -Orion (19 years ago, 28-Aug-05, to lugnet.cad.dat.parts)
 
  Re: "Y Column all zeroes"
 
(...) Every other error ive seen, it can fix. I always use LDDP for part authoring anyway. (19 years ago, 28-Aug-05, to lugnet.cad.dat.parts)
 
  Re: LDraw Animation - Why MPD?
 
(...) Not really a big deal, i could change my mind if that's too difficult for me to program. (...) It's much worse than a new syntax. A whole new, entirely different programming paradigm to learn. A whole new program semantic. Almost any (...) (19 years ago, 28-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: "odd" rings
 
(...) Yes, use 2 rings. Rings and cones are one of the few exceptions we make regarding overlapping quads/triangles. Check out this Excel spreadsheet that will show you the scaling you need to use for the rings: (URL) (19 years ago, 28-Aug-05, to lugnet.cad.dat.parts.primitives, lugnet.cad.dat.parts)
 
  Re: "Y Column all zeroes"
 
(...) Hi Dean, LDraw Design Pad will detect and fix these errors for you. You can get the latest version here: (URL) (19 years ago, 28-Aug-05, to lugnet.cad.dat.parts)
 
  LDD 1.3 - get it while you can
 
If you uninstalled LDD 1.3 and want to get it back: (URL) I can't seem to get it to work with 1.4 installed. Worked fine after I uninstalled both and started from scratch. Ahh... missed that "all bricks, any color" palette. Marc Nelson Jr. (URL) (...) (19 years ago, 28-Aug-05, to lugnet.cad, lugnet.general, FTX)
 
  "Y Column all zeroes"  [DAT]
 
I am currently tidying up a few parts and I have come across a number of lines with the error: "Y column all zeroes": 1 16 39 9.72 29 -1.732 0 1 -0.225 0 0.707 1 0 1.732 2-4edge.dat 1 16 39 9.72 29 -1.732 0 1 -0.225 0 0.707 1 0 1.732 2-4disc.dat ^ ^ (...) (19 years ago, 28-Aug-05, to lugnet.cad.dat.parts)
 
  "odd" rings
 
Erm... I need to do a ring with an inner radius of 10 and an outer of 14. My reckoning means I need a factor of 4 and a ring with an inner diameter of 2.5. Which doesn't exist. Can anyone think of a way of doing this with a single ring or do I have (...) (19 years ago, 27-Aug-05, to lugnet.cad.dat.parts.primitives, lugnet.cad.dat.parts)
 
  Re: Micro Moonbase Starter for LDD
 
(...) Thanks, Joe. I don't know about you, but I'm really hoping that they will add some baseplates (or at least some larger plates) to the next round of parts for LEGO Factory. -Joel (19 years ago, 27-Aug-05, to lugnet.space, lugnet.cad, FTX)
 
  Re: How do I get these new applications working?
 
(...) Mac OS X is case-insensitive. It is possible to get a case-sensitive file system, but the user would have to know what they are doing and many things would break. I remember some old LDraw apps being written case senstive so that if it was one (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) ImageMagick is available for OS X, but it isn't installed by default. And I think it requires X11, which also isn't installed by default. ftp://ftp.imagemagic...k/binaries (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: How do I get these new applications working?
 
(...) Yes, exactly. The LDraw file is case-insensitive so the onus is on the programmer to provide for this on case sensitive OS's -Orion (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) I don't have a Mac, but if your file system is case sensitive (like most Unix file systems are), then that might be the cause of the problem. LDraw files assume a case-insensitive file system, or an application that's smart enough to deal with (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) If you ever get ambitious, LDView has automatic tiling support built in to generate images of arbitrary size. You can take a look at my tiling code (although it's pretty spread out, which might make it difficult to track down all of it). (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Micro Moonbase Starter for LDD
 
I uploaded this to LEGO Factory yesterday at lunch, but by now I've gotten tired of waiting for it to be approved, so I'm taking matters into my own, er, web server. :) (URL) Moonbase Starter>> This is a starter for micro-moonbase modules folling (...) (19 years ago, 27-Aug-05, to lugnet.space, lugnet.cad, FTX)
 
  Re: LDraw Animation - Why MPD?
 
(...) What's the Pro with MPD files in this case? My experince is that it makes programming much, much more difficult, and the gain is...(?) In LDA, I inlined all submodels into one model DAT* file for each Frame, and then one Master DAT file that (...) (19 years ago, 27-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
(...) That's also my approach. I have never used any animation system. I don't know what are the best animation concepts. As a programmer i only know what i can eventually do (my skills), what is my preferred approach (my talent) and what i consider (...) (19 years ago, 27-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: How do I get these new applications working?
 
(...) I do have the parts that came with the Bricksmith download. I placed the folder in the /Library directory. I believe I have set both applications to look at that location. After some further experimenting, I have now found some files that (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) Should be pretty close, they share the same codebase. However I think some opengl implementations may limit your canvas to a bit less than infinite for ldglite. I think you get pretty good antialiasing just by scaling by 2 or 3. Here are some (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LDGLite for OS X 1.0.18 now available
 
(...) Um, sorta, kinda. I think it always handled them when they were in "quotes", but now I fixed up at least the L3 parser to deal with the new MLCad and BrickSmith style without the quotes. However, I've got to learn lex and yacc to modify the (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)


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