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  Re: Seemingly insane poly counts in official games - how?
 
--SNIP-- (...) The shading and drawing could be done only once per angle (three total in the picture you gave before). Since the shading depends only on the relative angle of the stud and light-source all you'd need do is pass the nearest light (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Inexplicable error in LPub
 
"Jaco van der Molen" <jmolen@zonnet.nl> schreef in bericht news:IIHww8.1GAA@lugnet.com... (...) And judging by the message "LPub 2.4.5.0 available" I see that did not take long :-) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: LPub 2.4.5.0 available
 
(...) I think this is because a lot more people are using LPub now and with all the features you added in 2.3 people got testing with all kinds of models. Concidering the amount of trafic to lugnet.cad (partially my fault ;-) and the many questions (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Inexplicable error in LPub
 
(...) OK, then I will await patiently. (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Yeah, I considered that, The other way I thought of doing it is to create some sort of projection volume for each tri (Basically the halfspace stretching from the front face of the tri out to infinity), then clip that by the other tri's in the (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  LPub 2.4.5.0 available
 
LPub 2.4.5.0 is available: Fixes: Overwriting of LPub\LDraw files now happens without warning. Syntax parsing problems on POINTERS now fixed. Pointers and multiple instances of callouts in nested callouts now works. LPUB MULTI_STEP SEPARATOR 0 0 now (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Hmm, How many poly's in that model? and what game is it a mod for? Balancing poly budgets in games is a non-trivial problem, how you do it is very dependant on the game, how many instances of a model is the game expected to render at once? how (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: LPub 2.4 available
 
Thank you! :-) (19 years ago, 21-Jun-05, to lugnet.cad)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) One way to do this would be project rays through a model, selecting rays with random angles. Keep track of which polygons in the model initially (and finally) intersect the ray -- these polygons are visible. Repeat this process for enough (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) IIRC someone did do a mod to Simcity that turned the buildings into LEGO ones. I remember that simcity came with its own building designer, but IIRC these were somehow imported from LDraw. (I'm NOT a techie guy, and you know that, so forget (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)


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