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 CAD / *38135 (-20)
  Re: Seemingly insane poly counts in official games - how?
 
(...) I hadn't thought of that. So the studs don't quite exist, the game engine just knows where to draw them, right? Indeed, the studs don't seem to cast shadows, though they are shaded. -Stefan- (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Well, you're partially right, but the amount of polys per model would still be ridicilous (sp?) due to the tubes and studs still existent on the top and bottom. (URL) (...) That is an interesting idea. For BrickSpace, the game mod I'm making, (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: LPub request
 
(...) I fixed this one thanks. You should know that this may not have the effect you want. The web pages are *always* created in LPub/HTML directory. So with the URL set as you describe, the pages will not be viewable on your computer unless you (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: LPub request
 
--SNIP-- (...) Hi Kevin, Thanks for the help. I'll let you know if there is any problem with this technique. On a different note, I just remembered a bug I've seen lately. The HTML directory settings seems to be mis-reading from the config file as (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: LPub request
 
(...) Hi Tim, The only issue I know about with this is when LPub is unpacking an MPD file into the LDraw directory, and the process blows up in the middle. Next time you try to work with the MPD, you get an error about overwriting the files. This (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Coolest Brickshelf account
 
Dean Earley <dean@earlsoft.co.uk> wrote in news:IIHBxn.uvv@lugnet.com: (...) Check it now. ;) ((URL) until moderation kicks in.) Cheers! Koyan (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.trains)
 
  LPub request
 
Hi Kevin, Can I make a little request for any new version of LPub which should be easy to implement and add lots to the usability to LPub? Basically, I would like an option in the Utilities menu to wipe the ldraw file directory. The reason I ask for (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Restrict pars to LEGO set in MLCad?
 
(...) LDiff ? Philo (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Inexplicable error in LPub
 
(...) Jaco, It is my fault. I've got a fix for it, but I want to finish more testing before I release a new version. (...) Kevin (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Restrict pars to LEGO set in MLCad?
 
(...) I will create a release package. The only alternate name I've been given is compare...... What about lsetcomp for LDraw Set Compare Kevin (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Inexplicable error in LPub
 
No matter what I do, I keep getting this error: File shuttle1a.ldr line 117 => Error: expected end of line, but got ER RIGHT 0.5 0.5 0.5 instead.0 LPUB CALLOUT POINTER RIGHT 0.5 0.5 0.5 Here is piece of the code: 0 LPUB CALLOUT BEGIN 0 LPUB CALLOUT (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Coolest Brickshelf account
 
(...) What if there was a BS folder that contained rendered CGIs of every LEGO set, all in one place, all with .mpd files, all previewable as Koyan has presented them, in sequential order-- you can't see any value in that? (...) Sometimes I think my (...) (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, FTX)
 
  Re: Restrict pars to LEGO set in MLCad?
 
OK, I got the file but when I try to run it I get the following error: "The dynamic link library rtl60.bpl could not be found in the specified path..." Where ... continues to list all my paths listed in my path variable. Where can I get the (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Coolest Brickshelf account
 
(...) Well, if Koyan weren't so modest I wouldn't have to! :-) But apparently he is, so I will continue to toot his horn periodically for those who might not have heard it;-) JOHN (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, lugnet.trains, FTX)
 
  Re: Coolest Brickshelf account
 
(...) This brickshelf account doesn't contain any pictures of original MOCs... what's the attraction in looking at a bunch of pictures of official sets we've seen many times already? Render fetishism? Seems like a waste of time to me. Cheers, Paul (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Hi Stefan, My guess is that the studs are a special primitive which is just attached as a bitmap. A cylinder is very quick to render and so a simple routine to map an angle to a cone bitmap which is then added in the right place wouldn't be (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) I'm guessing it is because each in game object is a single instanced mesh that has been severely optimised rather than a collection of individual part and subpart meshes that are all being drawn regardless of whether they are visible or not (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Coolest Brickshelf account
 
(...) (URL) I can't remember where I originally downloaded it from :( (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.trains)
 
  Re: Coolest Brickshelf account
 
"Jaco van der Molen" <jmolen@zonnet.nl> wrote in news:IIG4Gr.yEz@lugnet.com: (...) :) You may want to re-check periodically. I'm constantly updating renders whenever I find a better way to make them, or .mpd's whenever new missing pieces become (...) (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space)
 
  Re: Coolest Brickshelf account
 
"Didier Enjary" <d.enjary@wanadoo.fr> wrote in news:IIH65w.1t15@lugnet.com: (...) I'm working on that. ;) (...) The classic space gallery is one of the oldest though. I'm not entirely happy with the renderings anymore, so I'll be replacing them as (...) (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, lugnet.trains)


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