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 CAD / *37705 (-10)
  Re: Minor enhancement to PT UI
 
(...) -Orion (19 years ago, 28-Apr-05, to lugnet.cad.dev)
 
  Re: LSynth and string
 
(...) Thanks Larry, I'll see what I can do with them. Tim (19 years ago, 27-Apr-05, to lugnet.cad)
 
  Re: Conditional lines on sloped wedge parts 43720 and 43721  [DAT]
 
(...) Good idea with a twist primitive (twist.dat ?). Perhaps it would be simpler if it were only in one octant: 2 24 0 0 0 0 0 1 2 24 0 0 1 1 1 1 2 24 1 1 1 0 1 0 2 24 0 1 0 0 0 0 POV code would be: //x - yz = 0 quadric { <0,0,0>, <0,0,-1>, (...) (19 years ago, 27-Apr-05, to lugnet.cad.dat.parts)
 
  Re: LSynth and string
 
"Larry Pieniazek" <larry.(mylastname)@...e.DOT.com> wrote in message news:IFK7Js.p6p@lugnet.com... [ ... snipped ... ] (...) part, (...) farther (...) Not really relevant to this discussion but Cary Clark's TrackDraw application does this! Mike (19 years ago, 26-Apr-05, to lugnet.cad)
 
  Minor enhancement to PT UI
 
I made a small change to the user interface for the Parts Tracker. Previously, the "Lookup" box (at the right end of the navbar) would only accept filenames for searching. If you didn't enter the name of a file currently in the unofficial library, (...) (19 years ago, 26-Apr-05, to lugnet.cad.dev)
 
  Re: LSynth and string
 
(...) (URL) a 4 sided one) (URL) the 6 sided one I now use) (19 years ago, 26-Apr-05, to lugnet.cad)
 
  6 sided string "primitive" with emphasis on primitive!  [DAT]
 
Since there was some discussion about this... I posted the 4 sided one here (URL) of these are very "good" as in high fidelity, they totally do not model that the string is 3 twisted cylindrical/toroidal shapes, but for black string they work pretty (...) (19 years ago, 26-Apr-05, to lugnet.cad.dat.parts)
 
  Re: LSynth and string
 
(...) I'm not too familiar with Lego string either but my proposal would be most useful for situations where you have any number of colours, twisting slowly around the string length (like a candy cane for example). I certainly don't recall seeing (...) (19 years ago, 26-Apr-05, to lugnet.cad)
 
  Re: LSynth and string
 
(...) I'll work on it. (...) I'll work on this too. (...) Kevin (19 years ago, 26-Apr-05, to lugnet.cad)
 
  Re: LSynth and string
 
(...) For POV-Ray, it seems like the best results would be obtained through some kind of mapping. Use a plain cylinder object with 'string texture' mapped onto it. Steve (19 years ago, 26-Apr-05, to lugnet.cad)


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