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  Re: LPub: Rendering mainly black and dk grey models
 
(...) The issue here is not shadows or reflections. It is shading. More ambient light and less diffuse light should reduce the shading effect. I'm not at LPub right now, so I can't tell you if/how to change this. (...) Any time you see this kind of (...) (20 years ago, 28-Sep-04, to lugnet.cad)
 
  Re: Wheels with/without metal axle
 
Okay, I know it's a bad thing to reply to your own posts, but as I haven't got any answer and I do want this issue solved, I found it okay to kick this up again. Please read the first post in this topic. One more thing why I prefer to have the (...) (20 years ago, 28-Sep-04, to lugnet.cad.dat.parts)
 
  Re: LPub: Rendering mainly black and dk grey models
 
(...) No it doesn't and Yes I have ;-) Perhaps "shadows" is not the right word. It's more the different intensity of the reflected light (see (URL) OK, so if all the faces were the same intensity you wouldn't be able to tell the shape of an (...) (20 years ago, 28-Sep-04, to lugnet.cad)
 
  Re: Some issues with the newest version of MLCad
 
(...) I also like this behaviour, I use it a lot (along with 0 MLCAD SKIP_BEGIN/END) when working on large Ldraw files. ROSCO (20 years ago, 27-Sep-04, to lugnet.cad.mlcad)
 
  Re: LPub: Rendering mainly black and dk grey models
 
(...) LPub supposedly uses shadowless lighting, Are you possiby seeing reflections off the plasic that look like they might be shadows? On the POV tab you can control image rendering quality to eliminate surface reflections. I've not kept up with (...) (20 years ago, 27-Sep-04, to lugnet.cad)


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