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  Re: Post Tutorial on BFC INVERTNEXT
 
So, for example, the cylinder primitive by (...) Thanks. Actually, the tutorial is not for me. I'm prepping to expand a Lego CAD summer class I've just completed teaching. I feel that the LDRAW site would be much more accessible to kids than the (...) (20 years ago, 15-Aug-04, to lugnet.cad)
 
  Re: On My L3P Wish List: Support for camera.dat and look_at.dat
 
(...) Yeah, this sounds familiar. I searched, but I can't seem to find it. And I can't remember if we asked for dat files, or command line options to include separate POV files for those sections. Either way would probably work. There are differnet (...) (20 years ago, 15-Aug-04, to lugnet.cad.dev)
 
  Re: My Big Phat RP Parts
 
In lugnet.cad, Darrell Urbien wrote: <snip> Well, consider me blown away. I never imagined I would see actual pictures of those models but there they were. I love the extra speakers in the scion too! (btw, when i made that model scion wasnt sold in (...) (20 years ago, 15-Aug-04, to lugnet.cad, lugnet.parts.custom, FTX)
 
  On My L3P Wish List: Support for camera.dat and look_at.dat
 
At last, I have really discovered light.dat and its opportunities in L3P. It may have been discussed before, but I think it would be really great to have similar support for camera.dat and look_at.dat. Then the user easily and visually can move the (...) (20 years ago, 15-Aug-04, to lugnet.cad.dev)
 
  Re: on Collision, stop Movement
 
(...) Center point/axis matching? If you know the center axis of a stud and the center axis of a place where a stud can be inserted, they should be able to "lock" together a lot easier than the side surfaces. Same thing for the center point of a (...) (20 years ago, 15-Aug-04, to lugnet.cad)
 
  Re: on Collision, stop Movement
 
(...) In theory, clickable parts can be done without any extra connection information as you suggest. In practice, this becomes extremely difficult, since the placement has to be exact in order for the parts to mesh together. That's easy when you're (...) (20 years ago, 15-Aug-04, to lugnet.cad)
 
  Re: Post Tutorial on BFC INVERTNEXT
 
(...) I'm not going to post a tutorial, but the short answer is that it turns the referenced sub-model inside-out. So, for example, the cylinder primitive by default has its walls facing outward (like on a stud). If you put INVERTNEXT before a (...) (20 years ago, 15-Aug-04, to lugnet.cad)
 
  on Collision, stop Movement
 
Considering that every part is defined by planes, wouldn't a collision primitive in MLCAD afford us clickable parts? (20 years ago, 15-Aug-04, to lugnet.cad)
 
  Post Tutorial on BFC INVERTNEXT
 
I've been going throught the archive to learn about the ins and outs of BFC INVERTNEXT. Would the powers that be please post a logical collage of snippets as documentation on the LDRAW tutorials page? It would really help in a lot of ways. (20 years ago, 14-Aug-04, to lugnet.cad)
 
  Deep Space 9 is hanging in the "sky"!
 
Opening channel... Deep Space 9 is hanging in the "sky"! (URL) is now nearly complete and hanging on the ceiling. I am still waiting for 2 small Bricklink orders of a few parts and then the station is finished. You can see more photo's of its (...) (20 years ago, 14-Aug-04, to lugnet.cad.dat.models, lugnet.space)


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