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 CAD / *35620 (-20)
  Re: Radiosity, brightness
 
(...) You could try some low level lights. Like rgb <0.1,0.1,0.1>. This seems to work for me sometimes. -Orion (20 years ago, 27-Jul-04, to lugnet.cad.ray)
 
  Re: Radiosity, brightness
 
hello, i guess you had better show us one of your .pov files that result in a 'dark' image. (URL) (20 years ago, 27-Jul-04, to lugnet.cad.ray, FTX)
 
  Wheels with/without metal axle
 
I have created several wheels that fit a metal axle: (URL) x447 for the 4 studded train wheel with traction teeth (not on the Parts Tracker, yet) I created at least two versions of each: without the metal axle and with the metal axle (complete). (...) (20 years ago, 27-Jul-04, to lugnet.cad.dat.parts)
 
  Re: Cockpits, and Facets, and Ninja, oh my!
 
(...) Unfortunately I haven't worked on the other two dragon body parts the last months. The head-details takes me to trouble. nad then there is only the outer hull. See here: (URL) would be glad, if anybody else wants to complete the parts. CU (...) (20 years ago, 27-Jul-04, to lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts)
 
  Radiosity, brightness
 
Hi! I'm experimenting with LDraw and povray for some weeks now and I'm quite impressed of the results. I downloaded Jeroen's Radiosity include files from (URL) (old version 2.3.1 because I like the more reflecting textures better) and I have to (...) (20 years ago, 27-Jul-04, to lugnet.cad.ray)
 
  Re: Cockpits, and Facets, and Ninja, oh my!
 
(...) ... and the revised version is now on the Parts Tracker at (URL) (20 years ago, 26-Jul-04, to lugnet.cad.dat.parts)
 
  Re: Building DS9
 
(...) implimentation. I'm the kind of person that would reinvent the wheel just to say "hey, that wheel's mine! I made it myself!" Seriously, though, I've always wanted to build my own versions of the Trek ships; In fact, have you seen the Scorpion (...) (20 years ago, 26-Jul-04, to lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad)
 
  Re: Special Effects in POV-Ray
 
(...) You can try particle systems such as this one by Chris Colefax (be sure to check the rest of his page too!) (URL) is also a Windows stand-alone freeware post-production app which you can use to better understand how particle systems work (or (...) (20 years ago, 26-Jul-04, to lugnet.cad, lugnet.cad.ray)
 
  Re: I have an idea . What if we make a game
 
(...) GREAT :), Ok I explain again , to undestand u can go to www.4dimensions.org and and play the 4D game or let me try to explain again. ok you will see a drawing of the room u are in so u don't need to imagen it but if u are with other players or (...) (20 years ago, 26-Jul-04, to lugnet.cad.dev)
 
  Re: I have an idea . What if we make a game
 
Hello. Yes, I like your idea, but it's hard to imagine what exactly you want it to look like. Please make drawings of your ideas so it is easier to get the idea. Then I have some questions: When do you want this game to go into production? How much (...) (20 years ago, 26-Jul-04, to lugnet.cad.dev)
 
  Special Effects in POV-Ray
 
How can I make some special effects like Gunflash or explodsions in POV-Ray? (20 years ago, 26-Jul-04, to lugnet.cad, lugnet.cad.ray)
 
  Re: Cockpits, and Facets, and Ninja, oh my!
 
(...) They do! didn't you know (or expect) this? :-) (URL) The full comic is (URL) here>, by the way. With friendly greetings, M. Moolhuysen. (20 years ago, 25-Jul-04, to lugnet.cad.dat.parts, FTX)
 
  Re: Building DS9
 
Doug, I think I beat you to that. :) (URL) luck. That's a great model! Corey (20 years ago, 25-Jul-04, to lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad)
 
  Re: Help posting first pics
 
(...) Some guesswork, because you don't give much information about what you're trying to do, and if/what error message you recieve: What kind of POVRAY files? What is the extension? Prehaps you try to upload a extension that isn't allowed on (...) (20 years ago, 25-Jul-04, to lugnet.technic, lugnet.cad.ray)
 
  Re: Cockpits, and Facets, and Ninja, oh my!
 
(...) Really? Cool. I couldn't find it listed in the Parts Tracker. Foolish me for not considering the possibility that minifigs might randomly like to wander around holding a handful of scorching hot fire, huh? ;P Anyways, you wouldn't happen to (...) (20 years ago, 25-Jul-04, to lugnet.cad.dat.parts, FTX)
 
  Re: Cockpits, and Facets, and Ninja, oh my!
 
(...) That one is under "Minifig Flame" -Orion (20 years ago, 25-Jul-04, to lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts)
 
  Re: Cockpits, and Facets, and Ninja, oh my!
 
(...) It does. I can see that there are still a few polygons missing around the two raised studs, but at least the height correction means it'll be easier to line up a part on them. (20 years ago, 25-Jul-04, to lugnet.cad.dat.parts)
 
  Re: Cockpits, and Facets, and Ninja, oh my!
 
(...) Hmm, yes it would have. So would other parts with weird curvy surfaces like the flame/seaweed piece (considering the fact that the first dragon's body parts have all been completed, I'm surprised that I can't find that part anywhere). (...) I (...) (20 years ago, 25-Jul-04, to lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts, FTX)
 
  Re: I have an idea . What if we make a game
 
OK I think I have a better idea still is the same but we could do it Is like doing a chat room ok the idea is based on MUD games text based games but the diferences are we will use graphics to show the static elements like (buildings, minfigs that (...) (20 years ago, 25-Jul-04, to lugnet.cad.dev)
 
  Re: Cockpits, and Facets, and Ninja, oh my!
 
(...) OK, I'm revising this part - basically the whole underside needs re-working. Even the outlines that are there are not correct. Watch this space. Chris (20 years ago, 25-Jul-04, to lugnet.cad.dat.parts, FTX)


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