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  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Actually, the same thing can happen in Windows if you resize a window too big (say 1600x1200) on an older video card. However, I'm not sure you can tell that it has switched to software mode on Windows, because as far as I know it is still (...) (20 years ago, 21-May-04, to lugnet.cad.dev.mac)
 
  Re: DAT2DXF problems
 
(...) I haven't had any problems in the past. You can try 3DWin; it's listed in the download database on LDraw.org. I've also had success importing into Bryce using LDraw2LWS (also in the download database). One more thing. Here's the link for the (...) (20 years ago, 21-May-04, to lugnet.cad)
 
  DAT2DXF problems
 
Hello all, Dark Ages don't wait for computer errors; that much I think is well proven. :) I'm having a few problems with (URL) DAT2DXF>. Whenever I try to convert an LDR file, it converts a couple thousand lines and then starts giving me errors (...) (20 years ago, 21-May-04, to lugnet.cad, FTX)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Yeah, watch out for that software rendering on the Mac. It sneeks up on you. I know it can switch you over while your program is running, but I don't know what causes it to happen other than resizing a window. You might want to query it about (...) (20 years ago, 21-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Just as a note, I found that Vertex Buffer Objects (VBOs) would crash my ATI card in Windows when used inside a display list. As far as I can tell, this isn't supposed to happen. Regular vertex arrays work fine inside a display list. General (...) (20 years ago, 21-May-04, to lugnet.cad.dev.mac)
 
  LCD draft spec comment
 
Nothing much seems to be happening with the LCD spec, but I read it through and have a comment, in case anyone is listening. If not, at least this lands in the archives. The "stud inlet" and the "turnable stud inlet" should not be distinguished in (...) (20 years ago, 20-May-04, to lugnet.cad.dev.lcd)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Travis Having done some experiments and research over the last couple of days, it seems that to get very fast drawing in OpenGL generally, vertex arrays are necessary. OpenGL has specific commands such as glBufferDataARB that will explicitly (...) (20 years ago, 20-May-04, to lugnet.cad.dev.mac)
 
  Re: Numbers Report - 20 May 2004
 
(...) Sorry for the typo......... :/ (20 years ago, 20-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDraw based editor... GLIDE.
 
(...) Hi Actually I only thought I was using two-sided lighting. Turned out I had the code commented out which is why the lighting was a bit awry. Thanks for pointing it out. --Dan. (20 years ago, 20-May-04, to lugnet.cad)
 
  Numbers Report - 20 May 2004
 
Stats for Unofficial Files 105 certified files. 162 files need admin review. 412 files need more votes. 415 have uncertified subfiles. 214 held files. Total Files: 1,308 Comparison with Prev. Report: 2004-05-20: 105 / 162 / 412 / 415 / 214 (1,308) (...) (20 years ago, 20-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDraw based editor... GLIDE. Version Alpha 0.73
 
(...) Oh and you can rotate the bricks using shift + the right mouse button. It allows you to do rotation with finer granularity than 1 degree unlike the rotation key presses. (20 years ago, 20-May-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE.
 
(...) Possibly not the best way I could have worded it. GLIDE in its current form is inefficient. There is some redundant sorting and a lot of list iteration that the CPU does before it calls on OGL. This is the main speed-limiting factor. With (...) (20 years ago, 20-May-04, to lugnet.cad)
 
  Licenses... some background
 
Longtime fans of the LDraw format and the LDraw system of tools know that this current discussion around licensing is by far NOT the first time the topic came up. The discussion is currently sort of disjointed in my personal view (and that of (...) (20 years ago, 20-May-04, to lugnet.cad.dev.org.ldraw) ! 
 
  Re: Onion Dome (part 44511) from Orient Expedition sets
 
(...) Roof ...'. Especially since the big sloped panels (30156) fit so nicely with 6121. They should be grouped together. (...) Yes, totally agree. Steve (20 years ago, 20-May-04, to lugnet.cad.dat.parts)
 
  Re: library license
 
(...) The only problem with that is getting permission from authors that have *already contributed*. Many are no longer contactable, and of those that are, there may be some that don't want their work owned by Ldraw.org. You'd effectively need to (...) (20 years ago, 20-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: library license
 
(...) Why dont we do what the Free Software Foundation does with the GNU project. Basicly, everyone wanting to contribute code signs something stating that they hand over copyright to GNU. We do the same thing, with gaurantees in the contract that (...) (20 years ago, 19-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: library license
 
(...) While this is true of the library as a whole, it isn't true of individual files. Even when an author gets a part officially into the library, I believe they are still the owner, and they're certainly the author. --Travis (20 years ago, 19-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDraw based editor... GLIDE.
 
(...) This is only true to a point. As long as you have a reasonably modern video card, its on-board geometry performance is going to far exceed the geometry performance you could get out of the fastest CPU. I don't know how GLIDE does its drawing, (...) (20 years ago, 19-May-04, to lugnet.cad)
 
  Re: library license
 
(...) There is a lot of misunderstanding about the general topic of copyrights. I strongly recommend that the SteerCo undertake the effort to learn more about copyrights, since copyright law is the fundamental underpinning of all redistribution (...) (20 years ago, 19-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDraw based editor... GLIDE.
 
(...) That's because most of the focus in Grahics HW the past few years has been in texture and shading performance, and *not* in raw polygon drawing that LCAD makes so much use of. We mainly have games to thatnk for that. For the most part (...) (20 years ago, 19-May-04, to lugnet.cad)


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