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  Re: LDraw.org Bylaws Drafts: Call for Public Discussion and Consensus
 
(...) Well, I've mulled over in my head the possibility of another body to determine eligibility to the StC - but, it goes against my gut as adding too much bureaucracy to the org. Perhaps the bylaws should allow for a public discussion on a (...) (21 years ago, 30-Jan-04, to lugnet.cad.dev.org.ldraw)
 
  Re: L3PPARTS (Was: Re: Change to existing policy on embedding POV-Ray code in Official Files)
 
(...) [snip] (...) I think it's a good idea! The only thing I think needs looking at is the naming - should it be dedicated to L3P or to the renderer, eg: RENDERPARTS\POVRAY RENDERPARTS\BRYCE etc. That way, people can provide their own program to do (...) (21 years ago, 30-Jan-04, to lugnet.cad.dev)
 
  Re: L3PPARTS (Was: Re: Change to existing policy on embedding POV-Ray code in Official Files)
 
I Like it :) It is a great solution to a sticky problem. -Chuck (21 years ago, 29-Jan-04, to lugnet.cad.dev)
 
  Classic Windows
 
(...) As I dont have any solid-stud classic windows, can anyone please clarify whether these had the "top holes" between the outer pair of studs, to hold the glass in place. (...) (21 years ago, 29-Jan-04, to lugnet.cad)
 
  Re: Problems with creation of images
 
HKEY_CURRENT_USER\SO...MANN\MLCAD Michi "Jaco van der Molen" <jmolen@zonnet.nl> schrieb im Newsbeitrag news:HrzyJp.1q2G@lugnet.com... (...) (21 years ago, 29-Jan-04, to lugnet.cad.mlcad)
 
  Re: A different simple question
 
(...) [Lightbulb pops on] Aaaahhhh!! :) Now it all makes sense. So when the original model was created, it must not have been at <0,0,0> in MLCAD. With that in mind I checked out the coords and you all are absolutely right. I picked out one of the (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
 
  Re: Attn: Chris Dee
 
(...) OK - I'll take a look at this and post a follow-up. (...) Yes - I saw you posted those to lugnet. Are they in a state to post on the Parts Tracker? Although I suspect we will struggle to get these certified through the normal means, as I (...) (21 years ago, 29-Jan-04, to lugnet.cad)
 
  Re: A different simple question
 
(...) I'll try to explain it, but it's kind of a difficult concept to explain without pictures. Note that my explanation isn't based on POV, it's based on 3D computer graphics in general. In the real world, when you rotate something, you rotate it (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
 
  Re: A different simple question
 
(...) I am most definitely leaving myself out of that category. Especially after I see the stupid questions I'm going to have to ask here. (...) I thought that was what I was supposed to do...? (...) Right. I thought that's what rotating through the (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
 
  Re: F1 suspension animation
 
(...) Thanks Tobbe Good idea will look at that. Steve (21 years ago, 29-Jan-04, to lugnet.cad, lugnet.animation, lugnet.technic)


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