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  Re: Generator, Primitives, and Part questions
 
(...) The above URL is correct but I went back and reread your post and all of the primitives you listed are already official, they were released with the last parts update. Did you download the last update? If not, here's the URL to the 2003-2 (...) (21 years ago, 2-Oct-03, to lugnet.cad)
 
  Re: Introducing JetRed
 
(...) This is basically a neat recolor of existing stock sets, ne? recolors are neat and this is a fairly sharp fantasy scheme (I can't see using white doors in real life though), yes, but I guess I like MOCs better. The MOC engine (are the two (...) (21 years ago, 2-Oct-03, to lugnet.trains, lugnet.cad)
 
  Re: Introducing JetRed
 
(...) yup, you're not alone. I've posted a few trains here, not a single response. Luckily, I ran them at shows, and got alot of oohs and ahhs. for instance: (URL) 1 response. (URL) response from Joe who has seen them live before. These were not a (...) (21 years ago, 2-Oct-03, to lugnet.trains, lugnet.cad)
 
  Re: Generator, Primitives, and Part questions
 
(...) I think partsref uses a perl script, but you may need a UNIX OS of some sort to run it on. :) You might be able to rig up a batch file to do it with ldlite or the ldglite offscreen renderer on Windows. Something like this: FOR %%F IN (*.dat) (...) (21 years ago, 2-Oct-03, to lugnet.cad, FTX)
 
  Re: Introducing JetRed
 
/snip/ (...) Thanks for the suggestion, I will have to try that out for the rounded wedge pieces. As for my rant before, I am chalking that up to over reacting after a few rough days of life... Thanks for the encouragement. (21 years ago, 2-Oct-03, to lugnet.cad.ray)


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