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 CAD / *31510 (-5)
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) For one, I'm not keen on putting POV-Ray code in LDraw part files. Besides complicating the review/certification process, it also ties the LDraw library to one specific renderer, in an official way. Steve (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) Hmm. I'll haul out some of mine and recheck the LDraw part. (...) Alright, I'll grab some of those 500 model files, and see what's up. Steve (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
 
  Re: Counting the studs
 
(...) Scala is kind of odd -- Scala 'flower studs' are double-sized, but parts like the 'brick 1 x 1 x 2/3 round with tabs' have System studs. And Scala flower-studs interlock with System-style anti-studs (the tubes on the underside of parts). Scala (...) (21 years ago, 24-Jul-03, to lugnet.cad)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Don, Here are some comments on the 7/23 version (built from the current.tgz time-stamped early this morning): * Solid part moving mode (-LE) works fine at lower resolutions. I think I tried all of the predefined views. Using -v1024,740 (a (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Trouble with light-green
 
I am trying to render a model (created with MLCad) in POV-Ray using the light-green color, but it always comes out a horrid yellow. Anyone have any tips on how to fix this? Thanks, Bryan (21 years ago, 24-Jul-03, to lugnet.cad.ray)


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