| | Re: LDraw-to-Raves (was: POV in Part)
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(...) For one, I'm not keen on putting POV-Ray code in LDraw part files. Besides complicating the review/certification process, it also ties the LDraw library to one specific renderer, in an official way. Steve (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
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| | Re: LDraw-to-Raves (was: POV in Part)
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(...) Hmm. I'll haul out some of mine and recheck the LDraw part. (...) Alright, I'll grab some of those 500 model files, and see what's up. Steve (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
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| | Re: Counting the studs
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(...) Scala is kind of odd -- Scala 'flower studs' are double-sized, but parts like the 'brick 1 x 1 x 2/3 round with tabs' have System studs. And Scala flower-studs interlock with System-style anti-studs (the tubes on the underside of parts). Scala (...) (21 years ago, 24-Jul-03, to lugnet.cad)
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| | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) Don, Here are some comments on the 7/23 version (built from the current.tgz time-stamped early this morning): * Solid part moving mode (-LE) works fine at lower resolutions. I think I tried all of the predefined views. Using -v1024,740 (a (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
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| | Trouble with light-green
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I am trying to render a model (created with MLCad) in POV-Ray using the light-green color, but it always comes out a horrid yellow. Anyone have any tips on how to fix this? Thanks, Bryan (21 years ago, 24-Jul-03, to lugnet.cad.ray)
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