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 CAD / *31245 (-20)
  Re: Mirrored parts and studs
 
Just for kicks and grins.(not!) I'll throw in my $1.25 (...) This may have resurfaced because of the studs with logo files on my webpage. It was a quick thought I came up with a couple years ago. I guess I should remove them and any references to (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  1st LSC: Call for Nominations
 
All - Now is the time for the call for nominations for the first LSC. If you're not familiar with the LSC, please read the latest proposal: (URL) [1] The way I am reading things at this point, we don't need a formal nomination structure this (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)  
 
  Re: Mirrored parts and studs
 
(...) That is my opinion. The programs should be changed, rather than the parts. One thing to consider: even if we 'fix' all the part files so that all studs render non-mirrored logos, mirrored logos can still occur. For example, if someone created (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs  [DAT]
 
(...) **snip** (...) Ah, the perennial question. During a past discussion of this very topic I offered what I thought to be a semi-workable option similar to #2 above, which I reiterate in the interest of further stirring the pot: We could redo the (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) LDView does not have a problem with mirrored studs. (...) Right! See my posting (URL) Cobbs also explains it well in (URL) 2.) The part itself is flawed in that the studs are mirrored. We should redo (...) Though I acknowledge that L3P should (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) I'm not going to comment on the actual question, but I want to make it clear that LDView should NOT display the logo mirrored, ever. It automatically detects that the stud has been mirrored, and mirrors the logo back to its correct (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) Good summation. My preference is 1... a sufficiently clever convertor could perhaps detect this rotation and use rotated versions of the studs that it substitutes somehow in a preprocess step??? If there is a way to do 2 (perhaps with a (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) Thats what i did with the re-upload of some files from the 2865.dat & 32087.dat parts (9V straight track, 9V track cross ) and the recently posted 2867.dat (9V Curved track). I moved the studs from the subparts to the main file. With the (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
I am generally against new meta-commands, but inspired by "0 BFD INVERTNEXT", how about something like "0 MIRRORING KEEPPOSITIVENEXT". The more accurate syntax, I leave to the gurus... /Tore (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs  [DAT]
 
(...) I favour the following scenario - put the part detail in a subpart, but the studs themselves in the main part files. s\xxxxs01.dat bulk of part excluding decorated surfaces and studs (handedness of lowest numbered part) xxxx.dat 1 0 0 0 1 0 0 (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Can anyone help by suggesting some lighting tips?
 
"Allan Bedford" <ExpertBuilder-DELET...otome.com> skrev i meddelandet news:HHBnzC.uH@lugnet.com... (...) suggested (...) Sorry, I have never used it, just read about it. It is supposed to place a light at exactly at the spot where you put that piece (...) (21 years ago, 1-Jul-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) First off... let me say again, a big thank you to everyone who has contributed to this thread. Due to input from each of you I feel as though I've been able to make good progress in the direction of the types of renders I hope to achieve for (...) (21 years ago, 1-Jul-03, to lugnet.cad.ray)
 
  Mirrored parts and studs
 
There is somewhat of a disagreeance going on over at the PT about mirrored parts and I thought I'd bring it to the whole community to discuss. Here's a little background for the non initiated: In order to same time and DAT code if a part has a (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  formatting errors in FTX?? (wa Re: LSC Proposal 0.99a
 
In lugnet.cad.dev.org.ldraw, Tim Courtney wrote: I like this draft a lot however there seem to be some word lossages here and there... the tail end of some phrases are missing, and I think it may be due to the FTX formatting??? for example: On the (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev.org.ldraw, lugnet.admin.general, lugnet.publish)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Chris, I think the LGEO parts are worth the effort, which is now pretty minimal -- downloading the LGEO library (two files: the 'complete' library through update 14, and update 15, at (URL)), setting the LGEODIR environment variable, and (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev.mac, FTX)
 
  Re: LDraw to BAP
 
(...) Ooops. I forgot the url: (URL) (21 years ago, 1-Jul-03, to lugnet.cad)
 
  LDraw to BAP
 
I've updated my LDraw to Building Architect Plus page with more in-depth instructions on how to pull the conversion off. The instructions mostly deal with how to properly edit the POVray files to get them up to Maxis's specs :P -Mike (21 years ago, 1-Jul-03, to lugnet.cad)
 
  Re: New LEGO-themed PC game (not official)
 
(...) Sounds like you're going to be taking some legal risks no matter what you do, since LEGO has form patents on the minifig itself (as well as most of the weapons), if you have anything that "looks like" a minifig in the game, you're stepping on (...) (21 years ago, 1-Jul-03, to lugnet.gaming, lugnet.cad, FTX)
 
  LSC Proposal 0.99a
 
This is a re-post of the LSC proposal 0.99 with two changes: I removed the stipulation under 'voting' about the ad-hoc committee per (URL) this thread>. I changed the dates for voting from one day (July 20) to five days, July 17-22. This covers both (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  New LEGO-themed PC game (not official)
 
This is my first post to the LUGNET newsgroups after having joined LUGNET this month. It's actually one of the reasons I joined in the first place -- to get comments, suggestions, and even volunteers about this game from LUGNET members. So, here it (...) (21 years ago, 1-Jul-03, to lugnet.gaming, lugnet.cad, FTX)  


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