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  Re: Crazy, OK Heretical Idea ...
 
(...) I appreciate that. But the only software I've seen use texture mapping has been based on raytracing. Well, actually I don't know how most gaming engines work. BUT, I still want to know -- is there a texture-mapping algorithm that mere mortals (...) (21 years ago, 10-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) For POV-Ray, this could already be accomplished with the 0 IFL3P commands. But people would have to do some fast talking to convince me to include the needed scanned image files in the parts library. Steve (21 years ago, 10-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...  [DAT]
 
(...) Yes, I think it would be good to not encode the materials in the rendering programs. There are always going to be new materials, just like LEGO keeps coming up with new colors. (...) That would work for some things, like bumpy surfaces on (...) (21 years ago, 10-May-03, to lugnet.cad)
 
  Re: Edge line colors on img.lugnet.com
 
Hi Steve, Are all of the color numbers on this page correct? I saw the image for Sand Green ((URL) ) and realized that I have been using a custom color in one of my current cad projects. I changed the needed parts from my color to 378, and got very (...) (21 years ago, 10-May-03, to lugnet.cad)
 
  Brick XML project (Re: Lego XML)
 
(...) Sorry, I've been unable to respond for a while due to an email switch and have been tied up with work and school. There's been a lot of great comments and ideas in this thread, thanks everyone. I'm leaving town for a few days, so I'll have (...) (21 years ago, 10-May-03, to lugnet.cad)
 
  Re: Renaming Gaming group
 
(...) Sure (...) It's easier to move 2 or 3 groups at once than separately. . . . what remapping would you suggest? --Todd (21 years ago, 10-May-03, to lugnet.admin.nntp, lugnet.cad.dev.org.ldraw)
 
  Re: Renaming Gaming group
 
(...) Very cool! Any chance you'd consider moving lugnet.cad.dev.org.ldraw to lugnet.cad.org.ldraw? I realize it's only 4 characters, but making this change would: a. Align the ldraw group with other <topic>.org groups. b. Get the LDraw.org group (...) (21 years ago, 10-May-03, to lugnet.admin.nntp, lugnet.cad.dev.org.ldraw)
 
  Re: Edge line colors on img.lugnet.com
 
(...) Always gotta keep ya guessing. :) (...) Yes. (...) Umm, probably? The current issue is the sheer size of all the image files. Partsref isn't too bright -- it can't generate images on the fly (although there have been discussions in that (...) (21 years ago, 10-May-03, to lugnet.admin.database, lugnet.cad)
 
  Re: Updated part: 193.dat Minifig Helmet - Type 1
 
(...) That's because LDView only smooths files that it thinks are parts. You can convince LDView that it is a part either by puting it in the parts directory, or including a directive such as "0 Unofficial Part" as a line in the file. Presumably, (...) (21 years ago, 10-May-03, to lugnet.cad.dat.parts)
 
  Re: Updated part: 193.dat Minifig Helmet - Type 1
 
(...) Hi Willy, I have loaded both 193 and 193b in LDView. Both have conditionnal lines. There is a difference however: 193b is smoothed by LDView yet 193 is not smoothed. Quite strange. Great work anyway, Damien (21 years ago, 10-May-03, to lugnet.cad.dat.parts)


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