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(...) Uh, you might want to recheck that enthusiasm. Right now, AFAIK (and I haven't double-checked, so you might want to try it), *only* LDLite will render all of the LDLite meta-statements. They definitely are not allowable in parts submitted for (...) (21 years ago, 1-May-03, to lugnet.cad)
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| | Re: Crazy, OK Heretical Idea ...
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I just did a double take : ) YEA, vertex lists ! I was working up to proposing just this sort of addition to the standard. Since these already exist can they be grandfathered into the 1.0 document that Orion has prepared ? -JSM PS. I was so annoyed (...) (21 years ago, 1-May-03, to lugnet.cad)
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| | Re: Crazy, OK Heretical Idea ...
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(...) Yes! LOD would be very useful. There are several general purpose LOD methods out there, but again we may be able to improve performance or ease a renderer's job, by supplying even more information in a part file. Polygons, could be flagged as (...) (21 years ago, 1-May-03, to lugnet.cad)
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| | Re: Crazy, OK Heretical Idea ...
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(...) I would think that some sort of 'material' definition would definitely be useful, to give these (reflection etc.) types of hints to a renderer. I'm not sure that 'textures' themselves are required, but then again, Textures may be a better way (...) (21 years ago, 1-May-03, to lugnet.cad)
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| | Re: Crazy, OK Heretical Idea ...
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(...) Since Jason brought this up -- *is* there a method for material/texture mapping in z-buffer renderers like LDraw? TLG is using more 'special treatment' materials in their parts, and it would be very nice if LDraw could keep up. I'd be a very (...) (21 years ago, 1-May-03, to lugnet.cad)
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