| | Re: Method for splitting quads with not coplanar vertices?
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(...) Because I'm lazy? Unfortunately SourceForge has too many features for me to remember how to use them all. I went through their official release building process once at version 0.9.1 and promptly forgot how to do it. Now I wish I'd never done (...) (22 years ago, 27-Jan-03, to lugnet.cad)
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| | New address
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To all, Due to some technical problems, my server has changed the address of my website to (URL) on the K'nex and Lincoln Logs parts libraries can be found at (URL) ArTron space story is here: (URL) am sorry for any problems the change might have (...) (22 years ago, 27-Jan-03, to lugnet.publish, lugnet.cad.dev)
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| | Re: Method for splitting quads with not coplanar vertices?
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(...) (URL) the latest version says 0.9.1, GeoCities has version 0.9.2, so... If geocities is way out of date, why don't you delete it, or at least very clearly refer to SF. (...) (URL) (22 years ago, 27-Jan-03, to lugnet.cad)
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| | Re: Method for splitting quads with not coplanar vertices?
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(...) Go here: (URL) here if you just want to browse the source code. (URL) code is in the files beginning with L3. Don (22 years ago, 27-Jan-03, to lugnet.cad)
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| | Re: Method for splitting quads with not coplanar vertices?
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(...) I wouldn't bother too much. I think it is an error if the four points of a quad do not lie in a plane. Too bad that the LDraw format has a built-in possiblity of creating degenerate quads. POV e.g. uses 2D points to describe a polygon. (...) I (...) (22 years ago, 27-Jan-03, to lugnet.cad)
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