| | Re: Method for splitting quads with not coplanar vertices?
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(...) Because I'm lazy? Unfortunately SourceForge has too many features for me to remember how to use them all. I went through their official release building process once at version 0.9.1 and promptly forgot how to do it. Now I wish I'd never done (...) (22 years ago, 27-Jan-03, to lugnet.cad)
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| | New address
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To all, Due to some technical problems, my server has changed the address of my website to (URL) on the K'nex and Lincoln Logs parts libraries can be found at (URL) ArTron space story is here: (URL) am sorry for any problems the change might have (...) (22 years ago, 27-Jan-03, to lugnet.publish, lugnet.cad.dev)
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| | Re: Method for splitting quads with not coplanar vertices?
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(...) (URL) the latest version says 0.9.1, GeoCities has version 0.9.2, so... If geocities is way out of date, why don't you delete it, or at least very clearly refer to SF. (...) (URL) (22 years ago, 27-Jan-03, to lugnet.cad)
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| | Re: Method for splitting quads with not coplanar vertices?
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(...) Go here: (URL) here if you just want to browse the source code. (URL) code is in the files beginning with L3. Don (22 years ago, 27-Jan-03, to lugnet.cad)
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| | Re: Method for splitting quads with not coplanar vertices?
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(...) I wouldn't bother too much. I think it is an error if the four points of a quad do not lie in a plane. Too bad that the LDraw format has a built-in possiblity of creating degenerate quads. POV e.g. uses 2D points to describe a polygon. (...) I (...) (22 years ago, 27-Jan-03, to lugnet.cad)
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| | Method for splitting quads with not coplanar vertices? (Cross-post for /dat and /dev)
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hi folks, I had a little chat with carsten about the possibility to fix not coplanar vertices automatically in LDDP. we all know that running a line like this: 0 4 16 10 -1 10 10 0 -10 -10 0 -10 -10 0 10 through L3P with dist 0.1 or det 0.001 will (...) (22 years ago, 27-Jan-03, to lugnet.cad.dev, lugnet.cad.dat.parts)
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| | Method for splitting quads with not coplanar vertices?
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hi folks, I had a little chat with carsten about the possibility to fix not coplanar vertices automatically in LDDP. we all know that running a line like this: 0 4 16 10 -1 10 10 0 -10 -10 0 -10 -10 0 10 through L3P with dist 0.1 or det 0.001 will (...) (22 years ago, 27-Jan-03, to lugnet.cad)
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| | Re: Ribbed hose with LSynth
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Hi Jaco, I don;t think that LSynth can make a hose that short due to some subtleties in the splining algorithm. For straight line hoses, you have direct control over length, by the placement of the contrainst as you have done. Sorry. Kevin (...) (22 years ago, 26-Jan-03, to lugnet.cad, lugnet.cad.dat.parts)
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| | Re: Problem...Missing Part
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(...) Well, I don't know what's causing the problem but here's the file: (URL) (22 years ago, 26-Jan-03, to lugnet.cad)
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| | Problem...Missing Part
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Hello, I just finished loading the latest versions of Ldraw and MLCad on my new system. I have completed the steps to update to the latest parts list and run mklist. When I start MLCad, I get a message that file box4-1.dat was not found. I am not (...) (22 years ago, 26-Jan-03, to lugnet.cad)
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