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 CAD / *27100 (-20)
  Re: Rotation of Systems
 
(...) Lets try it with vectors. Calculate the vector V from the arm origin to the hand origin. Rotate this vector about the arm origin (by angle A) to generate vector W. Subtract V from W to generate displacement vector X. Add the displacement (...) (22 years ago, 20-Sep-02, to lugnet.cad.dev)
 
  Re: Rotation of Systems
 
Here's a clarification of my question: I'm creating a minifig generator plugin for LDDesignPad (possibly a stand alone version as well). I'm having trouble rotating the arm,hand,tool assembly about the origin of the arm. Using an inline procedure (...) (22 years ago, 20-Sep-02, to lugnet.cad.dev)
 
  Re: Excellent rendering...
 
I thought I'd throw my contribution into the frey: (URL) (Warning to modem users, 259K) Took about 45 minutes to render on my machine. One thing though, the colors seem to be "washed out". Is there anyway to fix this? -Orion (22 years ago, 20-Sep-02, to lugnet.cad.ray, lugnet.starwars)
 
  Need help on delphi?
 
Hello to all, Thanks to all for helping me before still need help I made this thing to sum position and add pluss -20 LDU but I can make it work 100% something is wrong can someone check it and tell me how to fix it? XXXXXX DELPHI CODE XXXXXX begin (...) (22 years ago, 20-Sep-02, to lugnet.cad.dev)
 
  Re: #902 / Old parts
 
yup! that's exactly the piece i was missing. oh dear now that i looked around a little there's still all those old large vehicles i wanted to finish (3xx) hm and the old long train carriages. well if someone does piece 902 theres alot of files (...) (22 years ago, 20-Sep-02, to lugnet.cad)
 
  Re: Rotation of Systems
 
To make rotation work like you want, you have to move the group to the origin of the MLCAD space, rotate the group, then relocate the group to where it started. Kevin (...) figuring (...) (22 years ago, 20-Sep-02, to lugnet.cad.dev)
 
  Re: BrickDraw3D bleeda
 
In this build, dragging is in full color (not blue.) A new feature is another color palette window: choose the color for a part by dragging it through a color swatch. Duplicate (Cmd-D) is implemented but not great. Still can't drag *out* of a model (...) (22 years ago, 20-Sep-02, to lugnet.cad.dev.mac)
 
  Re: Excellent rendering... (need new l3p)
 
(...) Yes, I really appreciate that Lars C Hassing contacted the POV-Ray forum for new ideas to improve the renderings. By the way, has anybody tried to combine the "new style" rendering with the edge detection concept in MEGA-POV? Perhaps that (...) (22 years ago, 20-Sep-02, to lugnet.cad.ray)
 
  Re: Rotation of Systems
 
(...) How about this? s.origin = singlepart.origin For (each part) diff.origin = part.origin - s.origin part.origin += diff.origin rotate part about part.origin part.origin -= diff.origin Scribble the movement on paper and see if it works. I think (...) (22 years ago, 20-Sep-02, to lugnet.cad.dev)
 
  Re: Excellent rendering... (need new l3p)
 
(...) Gotta love the radiosity pics! So the big question now is how close is the next release of l3p? You know, the one that supports all this on the command line with -ib -ie -il and -ci as mentioned in this thread. (URL) can't wait. Don (22 years ago, 20-Sep-02, to lugnet.cad.ray)
 
  Re: Rotation of Systems
 
(...) Actually, I am wanting to know how to do this programmatically (i.e. with rotation matricies) -Orion (22 years ago, 20-Sep-02, to lugnet.cad.dev)
 
  Re: #580 / Old parts
 
(...) You must mean these ones, don't you? (URL) started out on modelling it, but for some reason I put it aside. I even broke one of my old dear ones in order to make the inside correctly! :-o /Tore (...) (22 years ago, 20-Sep-02, to lugnet.cad)
 
  Re: How accurate need bricks and patterns to be?
 
(...) I agree with your orientation and part numbering and also with the de- scription. This should be an impulse to make a convention for naming and orientation of Stickers. Another problem is, how I can find out the part number when I have used (...) (22 years ago, 20-Sep-02, to lugnet.cad)
 
  Re: Rotation of Systems
 
(...) Put the system of parts in a sub-model, with the origin at the point of rotation, then include the sub-model and rotate that. HTH ROSCO (22 years ago, 20-Sep-02, to lugnet.cad.dev)
 
  Re: #580 / Old parts
 
<snip> (...) </snip> hi the old turntable was one of the first parts i missed as can be seen in this old version of the number 4 blueprint www.tu-bs.de/~y00076...uepr04.gif (the poor guy cant move his arms) and i made set 604 when i noticed the (...) (22 years ago, 20-Sep-02, to lugnet.cad)
 
  Re: How accurate need bricks and patterns to be?
 
(...) Hi Dave, That's me who wrote the quoted statements when I started to model some stickers. Then I have made some sample pictures ((URL) L3p and Pov-Ray and I detected the same seam [:-)]problem you have mentioned. Now my stickers are .25 LDU (...) (22 years ago, 20-Sep-02, to lugnet.cad)
 
  Rotation of Systems
 
I've been puzzling with this for days and I give up. Here's my problem: I can rotate a single part about it's origin but I'm having trouble figuring out how to rotate a system of parts about the origin of a given part in the system. Can someone (...) (22 years ago, 20-Sep-02, to lugnet.cad.dev)
 
  Re: Excellent rendering...
 
Ooohh let's see! (...) I thought I was a big man w/ a 1.0 GHz PC! (...) hhhhmmmm don't know what that means but I look forward to it! (...) (22 years ago, 20-Sep-02, to lugnet.cad.ray)
 
  New Part: (number needed) - Slope Rounded Inverted 1 x 6  [DAT]
 
0 Slope Rounded Inverted 1 x 6 0 Name: x464inv.dat 0 Author: Franklin W. Cain (fwcain@yahoo.com) 0 Unofficial File 0 BFC NOCERTIFY 1 16 -50 0 0 1 0 0 0 1 0 0 0 1 stud.dat 1 16 -30 0 0 1 0 0 0 1 0 0 0 1 stud.dat 1 16 -10 0 0 1 0 0 0 1 0 0 0 1 (...) (22 years ago, 20-Sep-02, to lugnet.cad.dat.parts)
 
  Re: Excellent rendering...
 
Here's some renders I've done as a result of this thread: (URL) render times ranged from 1.5 to 3.5 hours on a 1.7 GHz PC. I'm slowly working on an include file for color definitions. (...) (22 years ago, 20-Sep-02, to lugnet.cad.ray)


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