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 CAD / *26935 (-10)
  Re: lgeo renders wrong part
 
(...) Sorry, my bad. :( I didn't realize there was a data store for LGEO parts. I assumed L3P was checking the LGEO directory for .inc files. Silly me. (...) I'm guessing it's either (a) LGEO has a list of parts somewhere that L3P is referencing or (...) (22 years ago, 10-Sep-02, to lugnet.cad.ray)
 
  Re: Autoroute!=Towing, right?
 
(...) "Motorway" is a British term, but I think its meaning is pretty obvious. (...) In California at least, any public road is a highway, even a residential street. Legally, that is. Colloquially it is reserved for interurban roads. But they might (...) (22 years ago, 10-Sep-02, to lugnet.db.brictionary, lugnet.cad.dev)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) :) It's not much extra typing, it's just one more thing to understand, or more guideline to follow... (...) It's simply a good idea. (...) There are two primary benefit: 1. It *can* boost rendering speed, if the viewer is coded to take (...) (22 years ago, 10-Sep-02, to lugnet.cad.ray)
 
  Re: 1381 Vampire Crypt figs (and garlic tile)
 
(...) That is how I've coded up minifig heads in the past. Mentally divide face 45 degrees either side of the centre line and draw the region from +45 to -45 as a plane, then project that onto the four facets of the hexdecagon. Then if necessary, do (...) (22 years ago, 10-Sep-02, to lugnet.cad.dat.parts)
 
  Re: *** LDView Version 1.9.7 Released ***
 
(...) OK, great. Thanks for the info. That should be easy enough to test and fix. --Travis (22 years ago, 10-Sep-02, to lugnet.cad)
 
  Re: Excellent rendering...
 
Just wanted to add my 2 cents about the wonderful images that have been posted. I use Bryce for to render my images. Here are two links to images that make use of a modified light dome technique that was posted to Renderosity.com to simulate (...) (22 years ago, 10-Sep-02, to lugnet.cad.ray)
 
  Re: 1381 Vampire Crypt figs (and garlic tile)
 
(...) What's to post? I made a start on a raw list, and you're going to finish for me, right? ;) Seriously, here's the basic list I came up with for Studios minifigs. I'm not claiming that this list is complete or accurate; I spent at least 10 (...) (22 years ago, 10-Sep-02, to lugnet.cad.dat.parts)
 
  Re: dragNdrop (Was: Ldglite must be faster)
 
(...) No, it's not up to date because I don't have broadband without firewall. Here's all I had to write. Mac Drag Manager calls are the ones with :: global scope. A lot of magic is hidden in the base class constructor (LDragAndDrop) and more magic (...) (22 years ago, 10-Sep-02, to lugnet.cad)
 
  Re: dragNdrop (Was: Ldglite must be faster)
 
(...) Are you still keeping the SourceForge CVS archive up to date? I'm curious what the dragNDrop code looks like on MacOS. I suppose it's different for OSX though. (...) I take a bunch of different drop/paste 'protocols' on the Windows version and (...) (22 years ago, 10-Sep-02, to lugnet.cad)
 
  Re: *** LDView Version 1.9.7 Released ***
 
(...) Windows 2000. But I ran it from a DOS window. CD to the ldview.197 directory and run ldview something.ldr. This might give a different argv[0] than clicking in the Explorer. Don (22 years ago, 10-Sep-02, to lugnet.cad)


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