| | Re: How to do "Glow In the Dark" effect ?
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(...) The easiest way is to increase the ambient value for the glow in the dark color: #declare AMB = 0.4; #declare DIF = 0.4; #declare GLOWAMB = 0.6; #declare GLOWDIF = 0.4; // glow in the dark #ifndef (Color21) #declare Color21 = #if (version >= (...) (22 years ago, 25-Aug-02, to lugnet.cad.ray)
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| | Re: Ldglite bug report (Was: Portable Ldraw system)
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(...) So I decided to get off my duff and see if I could contribute more than just testing efforts, and installed MINGW32 v1.1 and the GLUT headers/libs, etc. and set about to build ldglite for myself. I think it's missing a source file, glfont.c . (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
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| | Re: Request for Information/Parts
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In lugnet.cad.dat.parts, Andrew Westrate writes: snip (...) snip Thanks Andrew, that's one of the pieces I was asking about, now I can (at last) save a copy of an idea I had for re-rigging a ship and dis-mantle and re-use the blocks. Ken (22 years ago, 25-Aug-02, to lugnet.cad.dat.parts)
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| | Re: Request for Information/Parts [DAT]
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(...) Here's a mockup I made for the rigging for an ldraw version of set 6270. 0 Rigging 100 x 60 x 538 LDU 0 Name: rigging.dat 0 Author: Andrew Westrate 0 Unofficial Model 0 Horizontal 1 16 -48 0 0 0 96 0 4 0 0 0 0 4 4-4cyli.dat 1 16 -46 (...) (22 years ago, 25-Aug-02, to lugnet.cad.dat.parts)
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| | Re: Ldglite bug report (Was: Portable Ldraw system)
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(...) It worked! You, sir, are a steely-eyed missile man. Be careful about posting fixes so quickly, you're already giving me more ideas for feature requests. :-, But thanks! Cheers, - jsproat (22 years ago, 24-Aug-02, to lugnet.cad.dev)
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