 | | Re: Some bugs with LDGLite
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(...) Oh no, that's a real bug, and not just on the Mac. Thanks for finding it. The 'r' key switches between the l3 and the ldlite parsers. I could swear I disabled that key for LEDIT mode because editing requires the data structures provided by the (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Some bugs with LDGLite
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(...) What about the ldglite launcher? I think that has a help screen. (URL) it a spin and see if it's missing anything. Don (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: sub-part alignment
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"Geoff Gray" <geoffgr@hotmail.com> wrote in message news:Gx9H53.3GK@lugnet.com... (...) I (...) center. (...) I'm pretty sure MLCad uses the position and orientation of the currently selected part for positioning and orienting the submodel when you (...) (22 years ago, 6-Jun-02, to lugnet.cad)
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 | | Re: Some bugs with LDGLite
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(...) snip (...) Follow up. This seem to be related to my activating a feature that I didn't know about (or understand yet). When I press the "r" key on the keyboard without activating the menu by pressing the "/" key strange things happen with the (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: LDRAW Animations
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Yes (URL) you will find a file called spline.zip and a tutorial online of it If you know the basic stuff of pov-ray then is easy to follow the tutorial if you don't know anything I recomend to follow the pov-ray tutorial of this other site (URL) go (...) (22 years ago, 6-Jun-02, to lugnet.cad)
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