| | Huh? [DAT]
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Whenever I render this Invader file, somehow a second cargo bay is put in the area of the cockpit. I've deleted all the submodels, and even created a new submodel for the complete model, and the problem dosn't go away. (URL) Kruer 0 FILE Whole.dat 0 (...) (23 years ago, 15-Mar-02, to lugnet.cad.dat.models)
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| | Re: Instructions on installing Lego modelling & raytracing programs
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Hello Don, thansk very much for your help! I've been t/folling around for a while now but somehow never managed to get it work alright. Now I can, I think ;-) Daan Bargerbos (...) (23 years ago, 15-Mar-02, to lugnet.cad)
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| | Re: new rounded slopes...
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(...) Here are the parts (plus a couple of extra). 41747 - Wedge 2 x 6 Double Right (URL) - Wedge 2 x 6 Double Left (URL) - Wedge 2 x 6 Double Inverted Right (URL) - Wedge 2 x 6 Double Inverted Left (URL) - Wedge 6 x 8 x 2 Triple (URL) - Wedge 6 x 8 (...) (23 years ago, 15-Mar-02, to lugnet.cad.dev)
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| | New Part: x686.dat - Fabuland Chair [DAT]
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0 Fabuland Chair 0 Author: Tore Eriksson 0 Name: x686.dat 0 Unofficial Element 1 14 0 4 0 1 0 0 0 -5 0 0 0 1 stud4.dat 1 14 0 4 0 20 0 0 0 0 0 0 0 20 4-4edge.dat 1 14 0 24 0 20 0 0 0 0 0 0 0 20 4-4edge.dat 1 14 0 4 0 20 0 0 0 20 0 0 0 20 4-4cyli.dat (...) (23 years ago, 15-Mar-02, to lugnet.cad.dat.parts)
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| | Re: LDraw.org MOTM/SOTM voting for March is open
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(...) I don't think I would use a Markov chain based method, but rather some efficient phase-space exploring methods similar to simulated annealing. One of my colleagues has developed a rather interesting one that he uses for protein folding. It (...) (23 years ago, 15-Mar-02, to lugnet.cad)
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| | Lego Designer Software
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I would like to have comments from anyone who has used the August 2001 release of Lego Designer Software (Dacta product #2000070). How does it perform with regards to animation of mechanisms? Can parts be added to the library? Is there an alternate (...) (23 years ago, 15-Mar-02, to lugnet.cad)
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| | Re: 3 OpenGL bugs: 2 fixed, 1 left
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(...) My hard disk almost never spins down in OS X. (23 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
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| | Stud Primitive Question
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Does anyone know why studs are 8 sided cylindars but every other cylindar based object in LDraw is 16 sided?. Has this issue ever been addressed? -Orion (23 years ago, 15-Mar-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives)
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| | Re: 3 OpenGL bugs: 2 fixed, 1 left
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(...) Looking forward to it with great anticipation. I find myself still stuck in Mac OS 9 most of the time on my laptop, so I haven't really used ldglite (I need OS X hard disk sleep options--IBM's travelstar gets louder and louder the more it (...) (23 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
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| | 3 OpenGL bugs: 2 fixed, 1 left
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Oops. I had this problem, the depth buffer was not working in OpenGL BrickDraw3D. Everything was drawn on top, in order of calling. I needed to put depth into this attrib list: GLint attrib[] = { AGL_RGBA, AGL_DEPTH_SIZE, 16, AGL_NONE }; before (...) (23 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
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