| | Re: Inline POV-Ray code?
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(...) Right! I have always thought of the "0 IFNDEF L3PPOV" as a way to utilize most of the normal LDraw lines (that L3P can convert to equivalent POV code) and only replace a small tricky curvy section by some POV code that would look better. This (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Printable Parts Catalog Updated
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I blame the flu for the delay. For those who haven't found it yet, it has a new home: (URL) is my own domain name, so I don't foresee any address changes ever again. Enjoy. -- Patrick Sayre-Little patrick@nightsolo.net (23 years ago, 28-Feb-02, to lugnet.cad)
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| | Re: Inline POV-Ray code?
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(...) When I wrote this message, I was trying to figure some rational way to mix LDraw and L3P/POV-Ray code. Something like: 0 IFNDEF L3PPOV (ldraw code) 0 ELSE 0 #if (STUDS) 0 LDRAW 0 1 16 0 0 0 1 0 0 0 1 0 0 0 1 stud2.dat 0 LDRAW END 0 #end 0 (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: Inline POV-Ray code?
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(...) I'm not following. Are you agreeing with the idea of using embedded POV-Ray code, or having separate file libraries? I *think* you agree with the second, am I right? The one thing we gain by having embedded POV-Ray code is the ability to have (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: Inline POV-Ray code?
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In a nutshell, 'namespaces'. Switching among parts libraries to get different versions (or different data) should be an application capability, not the individual part file. (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: No shadow in LDLite 2.3?
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(...) Look here: (URL) think it got changed to -E1 on the command line when some alternate shading methods were added. Have fun, Don (23 years ago, 28-Feb-02, to lugnet.cad)
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| | Re: Inline POV-Ray code?
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(...) Well, if thats how you really feel, then why even bother to "write up a spec/reference page on 0 IFDEF" at all. The instant you put the line: 0 IFDEF <code> in a part file you're blessing a non-ldraw extension. The <code> is by definition a (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: No shadow in LDLite 2.3?
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Can anyone help, please? Jaco (...) (23 years ago, 28-Feb-02, to lugnet.cad)
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| | Re: Another stupid part-authoring question (Primo?!?)
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(...) Yes, the stud is hollow. The studline substitution would leave a hole 56 (or at least 48) LDU across... big enough to fit a microfig-scale capital ship. -- Tony Hafner www.hafhead.com (23 years ago, 28-Feb-02, to lugnet.cad.dev)
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| | Re: Inline POV-Ray code?
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In lugnet.cad.dev, Don Heyse writes: [snipped things down a bit] (...) Generally, yeah. But mostly to the extent that I haven't thought it through enough. (...) That could work, but IMO only pushes the issue to the side. To some extent, LDraw.org (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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