To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / *22970 (-10)
  LDDesignPad v0.4 released!
 
Hello! LDDesignPad v0.4 is released. Get it at (URL) ! + = New feature * = Bugfix - = Removed feature v0.4 2002/02/27 +Added self-defined program feature +Added syntax-highlighting for optional lines +Added options to set Username / Email / (...) (23 years ago, 27-Feb-02, to lugnet.announce, lugnet.cad, lugnet.cad.dev) ! 
 
  Re: More on Stickers (was: Questions on Stickers and Certification)
 
(...) I have (almost) this as a printed part on white, except the stripes and gaps are transposed from the DAT file (i.e. red triangles in the corners and four red stripes). (...) Chris (23 years ago, 27-Feb-02, to lugnet.cad.dev)
 
  Re: DirectX and .dat
 
(...) One other option (that I just added to LDView in OpenGL) is to use two directional lights that face in opposite directions. This probably won't work for the specular component, as the specular calculation actually requires the normal to be the (...) (23 years ago, 27-Feb-02, to lugnet.cad.dev)
 
  Re: New tool: LDDesignPad 0.3 for LDraw
 
(...) Well, I don't know about the other viewers, but you'd have to modify the registry to make it work for LDView (not that this is difficult). The LDView registry settings are stored in: HKEY_CURRENT_USER\So...are\Travis Cobbs\LDView LDView (...) (23 years ago, 27-Feb-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: Inline POV-Ray code?
 
(...) Which part of it aren't you keen about? Is it all the extra stuff in the dat file? If so, then perhaps this is a good time to dredge up my 0 INCLUDE suggestion yet again. ;) (URL) (23 years ago, 27-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Another stupid part-authoring question (Primo?!?)
 
Okay, I'm probably the only one here who really cares about Duplo parts (with the possible exception of Paul Easter). But I figure that some folks at least will appreciate having these added to the parts library. As part of modeling Duplo, I'm also (...) (23 years ago, 27-Feb-02, to lugnet.cad.dev)
 
  Re: Inline POV-Ray code?
 
(...) OK. I'll write up a spec/reference page on 0 IFDEF. It will include the following metacommands: 0 IFDEF <code> 0 IFNDEF <code> 0 ELSE 0 ENDIF Should there be a 0 ELSEIFDEF and/or 0 ELSEIFNDEF? (...) Steve (23 years ago, 27-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: DirectX and .dat
 
(...) You're probably running into trouble with the random polygon winding direction in most of the LDRAW parts. This causes problems with lighting and culling since the normals often point into the part rather than out of it. In opengl you can (...) (23 years ago, 27-Feb-02, to lugnet.cad.dev)
 
  Re: DirectX and .dat
 
(...) Of course you will have to convert this to a unit vector, by dividing each of the conponents by the length of the resulting vector. (23 years ago, 27-Feb-02, to lugnet.cad.dev)
 
  Re: DirectX and .dat
 
(...) It sounds like you need help finding the normal vector so that Direct X will prperly shade the triangle. you can find the normal vector for the vertex by calculating the cross product of two vectors taken from two sides of the triangle. I (...) (23 years ago, 27-Feb-02, to lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR