| | Re: video card
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(...) Before you debug, I'd try all 4 of (-le, -ledit, -LE, and -LEDIT) to see which methods have problems. Then comment out this line in main.c and recompile: #define USE_OPENGL_STENCIL This might fix the wireframe droppings at the cost of some (...) (23 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
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| | Datsville anim. joint project? Was: unspectactular sound effects? [DAT]
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(...) A soundtrack would be very cool. I have composed some tunes but I'm not sure if they fit in to any of my animation ideas. I might hire you! Even when you look at a very short film, a cartoon or anything, at the end you'll find a huge list of (...) (23 years ago, 23-Feb-02, to lugnet.cad)
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| | Re: Problem with Seam Width
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(...) If you are thinking about making instructions, I would strongly suggest at least checking out MEGAPOV's find_edges function. Even without using the LGEO library, the instructions output is far and away the best I have seen so far for (...) (23 years ago, 23-Feb-02, to lugnet.cad.ray)
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| | Re: I made some test of a ldraw adventure game check it out!
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(...) I found this: ftp://ftp.simtel.net.../graphics/ Scroll down and click on agv10.zip. It will then download. Unzip it, and theres a gif viewing program, the gif89.dll, and a readme. I just cut and pasted the gif file to the ldraw adventures (...) (23 years ago, 23-Feb-02, to lugnet.cad)
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| | Re: Problem with Seam Width
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(...) The LGEO parts have rounded edges. That's why it doesn't make sense to have a "seam" between the parts. And Mega-POV will not be able to identify the edges simply because there are no edges! I you want to use the edges highlighting function in (...) (23 years ago, 23-Feb-02, to lugnet.cad.ray)
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