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 CAD / *22775 (-5)
  Re: glut conundrum
 
(...) Disregard please, I figured it out. I can now compile macLDGLite 0.5 with the OpenGL 1.2 SDK using CW-5. I also figured out how to supress the annoying SIOUX window, so I have a non-debug version that displays cleanly. Now to todays question.. (...) (23 years ago, 17-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A really dumb question...
 
Ok, I see this as: Unofficial LDRAW Parts (dats) ok - they just have to exist as LEGO (bricks) Parts. I think a case in point is a month ago or so was a model/scene that was using the new/not yet official HORSE (dat) pieces. (...) (23 years ago, 17-Feb-02, to lugnet.cad)
 
  Re: A really dumb question...
 
(...) they are allowed. Dave Schuler may have been unsure of the proper interpretation of the statement he quoted, but I wasn't (at least not before your reply). It unequivocally states that unofficial parts are ok, but only if that part isn't yet (...) (23 years ago, 17-Feb-02, to lugnet.cad)
 
  Re: Woman hair ?
 
Oooh.. ;( That's bad. ;( I really need some woman or girl minifig hair... (...) (23 years ago, 17-Feb-02, to lugnet.cad.dat.parts)
 
  3069bps2.dat, 1x2 tile - SW Avionics (Twin-Pod Car) pattern  [DAT]
 
I recently picked up the Twin-Pod Cloud Car set to have the new rounded slopes, so that I could encode them. This set also has a new pattern for the 1x2 tile, showing some buttons and a sensor/radar scope. I went ahead and encoded this new pattern. (...) (23 years ago, 16-Feb-02, to lugnet.cad.dat.parts)


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