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 CAD / *22725 (-20)
  Re: Drawing triangles in a Z buffer
 
Graphics Gems covers basic stuff only where the presenter has an innovation. But they've been very good over the years. You can get any of their example source code online. Do pay a visit here: (URL) guys were in Gems IIR, and their book is worth (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  New Animations Take 2
 
Okay for all the MAC users out there I've redone the animations with the QUICKTIME format (*.mov). You can download at: (URL) (23 years ago, 13-Feb-02, to lugnet.cad)
 
  Another Space Probe  [DAT]
 
Here's an enlarged variation on my previous posting. This probe is longer, with some storage/fuel tanks. The disk on the front/top of the probe is an extremely cheesy mockup of the pod racer intake vent from <set:7186> Watto's Junkyard. I'm not sure (...) (23 years ago, 13-Feb-02, to lugnet.cad.dat.models)
 
  Re: New Animations
 
(...) Ah, but it wasn't elegant, was it? 8?) Matt (23 years ago, 13-Feb-02, to lugnet.cad)
 
  Re: New Animations
 
OK, I was able to download the extension from www.divx.com and see your animations. Also, Matt, it played them with QuickTime Player not WMP. I don't know why I haven't been able to get this to work before. Well, now I am glad. I don't think it is (...) (23 years ago, 13-Feb-02, to lugnet.cad)
 
  Simple Space Probe  [DAT]
 
After getting a few droid escapes, I started thinking about what could be done with the 8x8 dishes. This has been sitting on my desk for a few days. It's really simple, but it might be good for using in a larger model. 0 Space Probe 0 Name: (...) (23 years ago, 13-Feb-02, to lugnet.cad.dat.models)
 
  Re: Drawing triangles in a Z buffer
 
"Sproaticus" <jsproat@io.com> skrev i meddelandet news:GrGFrK.9nJ@lugnet.com... (...) There must surely be one (or more) in Graphical Gems (URL) (if that URL still is valid, otherwise search for Graphical Gems) a bit dated, c code, but useful. -- (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: New Animations
 
All the animations require that you have the DIvX4.11 or higher codec. Download from (URL) users give me a few hours and I'll get the quicktime format up for you guys. Sorry about that just that 'me forgets about you oddballs' =) ps. I do envy macs (...) (23 years ago, 13-Feb-02, to lugnet.cad)
 
  Pinball  [DAT]
 
Here is another stress reliever for your mini-figs. It's a pinball machine. (Missing pinball stickers for front and bottom display. - Sorry Ahui 0 Name: Pinball.ldr 0 Author: Ahui Herrera 0 e-Mail: jedi_agh@yahoo.com 0 WRITE (URL) ROTATION CENTER 0 (...) (23 years ago, 13-Feb-02, to lugnet.cad.dat.models)
 
  Re: Larger Renderings?
 
yes just edit the quickres.ini file. The best way to do this is go to Render->Edit Settings/Render In the INI file heading click edit Then just copy one of the entries, paste it at the end and change the height/width to your choosing -Orion (23 years ago, 13-Feb-02, to lugnet.cad.ray)
 
  Space Invaders Aracde  [DAT]
 
Is all work NO play giving your mini-figs stress? Well downlaod the Ldraw file so that they can play the space invaders acrade game... -AHui 0 Name: Arcade_Cabinet.ldr 0 Author: Ahui Herrera 0 e-Mail: Jedi_agh@yahoo.com 0 WRITE (URL) ROTATION CENTER (...) (23 years ago, 13-Feb-02, to lugnet.cad.dat.models)
 
  Re: New Animations
 
(...) Oops...typo...those should BOTH be AVI. But then you knew that, didn't you? Why am I even posting this? I really DO have better things to do... Really. Matt (23 years ago, 13-Feb-02, to lugnet.cad)
 
  Re: New Animations
 
(...) Nope...just the AI video format. There is still no elegant way to view AVIs in QuickTime. You'll have to install (*shudder*) Windows Media Player. Matt (23 years ago, 13-Feb-02, to lugnet.cad)
 
  Larger Renderings?
 
Help! I use the POV-Ray Windows interface for rendering .pov files. As far as I can tell, the largest image I can render is 1280x1024. Is there a way to render larger? Thanks! Jake --- Jake McKee AFOL LUGNET Member #211 (23 years ago, 13-Feb-02, to lugnet.cad.ray)
 
  Re: New Animations
 
I can't view any of your animations because I have a Macintosh. I have tried to solve this in the past, but still haven't. Is this something like MPEG-4 or divx? -- Thanks: (...) (23 years ago, 13-Feb-02, to lugnet.cad)
 
  New Animations
 
I've created several new animations that will be shown at Brickswest this weekend. If you can't make it to brickswest or can't wait take a look here. (URL) are two versions of each animation. A 640x340 and a 320x240 version. I recommondal-up users (...) (23 years ago, 13-Feb-02, to lugnet.cad)
 
  I updated my gallery come and see
 
I added 7 videos to my gallery come and check it out u will all like them (URL) (23 years ago, 13-Feb-02, to lugnet.cad)
 
  Re: Brickshelf gallery for Jump-O-Bot
 
(...) Cheers Bob, I have applied. Nice heads up. (23 years ago, 13-Feb-02, to lugnet.technic, lugnet.robotics, lugnet.build, lugnet.cad)
 
  Re: Drawing triangles in a Z buffer
 
(...) If you don't mind C code, there's the zAddTriangle() function in stub.c in the ldlite or ldglite source code. The old 1.6 ldlite source is a bit easier to follow since it doesn't have all the extra shaders. Also, it's a linear z-buffer, which (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Drawing triangles in a Z buffer
 
(...) I may be missing your point/problem but... Think you may need to go bi-linear in your Z calcs. Yes this makes a Suppos'dly one pixel lookup method a two+ per pixel but if you are already using a scan line method you have the precalculated (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)


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