| | Re: Drawing triangles in a Z buffer
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Here is one starting point: (URL) of free information, there is at least one quick-and-dirty FAQ under there written by an excited child. You're looking for something about triangle or scan line rasterization with z-buffer. I assume you've done (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
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| | Drawing triangles in a Z buffer
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Hey all, In trying to implement a LDraw renderer I've been scouring the web looking for raster-painting algorithms. While I've found plenty of line-drawing algorithms (the Bresenham seems to be pretty nice) I haven't found squat for drawing a filled (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
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| | Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
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(...) Yeah, that's basically what I was thinking. Take Tim's tutorial page content and stick it in Microsoft Help. I don't know about other operating systems, though. SO, I wouldn't know about the types of software that would be appropriate. (23 years ago, 13-Feb-02, to lugnet.cad.dev.org.ldraw)
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| | Re: Is The LDraw Source Available?
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Fredrik Glöckner <fredrik.glockner@bio.uio.no> wrote in message news:qrdbsew5ixm.fsf....uio.no... (...) thank you. I remembered something about it not being available but wasn't sure. I would have checked the FAQ but I didn't even think of it. Gary (...) (23 years ago, 12-Feb-02, to lugnet.cad)
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| | Re: A comprehensive LDraw object model
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(...) I'm hoping within a couple of month or so (beta with a month or so), but it really depends on how this project goes, and the schedules of anyone who wants to contribute. (...) That shattering sound you just heard was my jaw hitting the floor. (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev)
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| | Re: Brickshelf gallery for Jump-O-Bot
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You should mirror your site at (URL) want Lego content and have no limits or advertising at this time. -- Bob Fay THE SHOP (URL) Agullo" <technicpuppy@yahoo.com> wrote in message news:GrFzHH.Gzt@lugnet.com... (...) (23 years ago, 12-Feb-02, to lugnet.technic, lugnet.robotics, lugnet.build, lugnet.cad)
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| | Brickshelf gallery for Jump-O-Bot
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If the Geocities site is down, please take a look at (URL) (23 years ago, 12-Feb-02, to lugnet.technic, lugnet.robotics, lugnet.build, lugnet.cad)
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| | Introducing Jump-O-Bot
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Dear all, One of the unsolved challenges posed by the authors of the very fine "Building Robots with Lego Mindstorms" is to construct a robot that propels itself jumping, rather than walking on legs or rolling on wheels. Neither pretty nor smart, (...) (23 years ago, 12-Feb-02, to lugnet.technic, lugnet.robotics, lugnet.build, lugnet.cad)
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| | Re: New stud 4 primitive for plates with holes [DAT]
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(...) If you made this a subpart (instead of a primitive) and included the original stud4 primitive you'd save more space and possibly avoid the square hole problem? Of course then you have the problem of that undesireable edge line on the inside of (...) (23 years ago, 12-Feb-02, to lugnet.cad.dat.parts.primitives)
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| | Re: New stud 4 primitive for plates with holes [DAT]
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"Mark Kennedy" <mkennedy@peak.org> schrieb im Newsbeitrag news:GrFCoL.MzM@lugnet.com... (...) Stud4 files are in the bottom of a piece and possible they need to stretch sometimes. So the height of the hole is not constant. So I think it's easier to (...) (23 years ago, 12-Feb-02, to lugnet.cad.dat.parts.primitives)
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