| | A comprehensive LDraw object model
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There is currently a discussion brewing on developing some LDraw frameworks that would make it easy for programmers (even me!) to write LDraw applications in Java, c++, python, and perl. Check it out here: (URL) here is a template of the object (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
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| | Re: OS 8.6
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(...) I have been suggesting some directions hoping others would pick one up that they liked. Most of the directions were suggested to me by developers who I haven't heard from since they suggested the idea, so I am just assuming they have lost (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
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| | Re: A comprehensive LDraw object model
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(...) OK. This is sounding very yummy. When can we start using the frameworks. (...) Nonsense. I got to work and home just fine today, and I even found parking right across from where they had the opening ceremonies. :-) James (23 years ago, 12-Feb-02, to lugnet.cad.dev)
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| | Re: A comprehensive LDraw object model
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(...) Could you give us an example? By looking at what you've written, I don't understand if one needs an ending tag, or not, to complete the '0 DETAIL' command. Where in the text of the file would this go? How would it look? Thanks a lot. Much (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
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| | Has anyone made the UCS Tie Interceptor?
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If not I plan to make it. -Orion (23 years ago, 12-Feb-02, to lugnet.cad, lugnet.cad.dat.models)
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| | Re[2]: Movement and friction
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Earlier on Mon, 28 Jan 2002 23:28:01 GMT on lugnet.cad.dev Ross Crawford<rcrawford@csi.com> wrote: ---...--- RC> I can see one limitation - the fact that technic axles are actually RC> significantly smaller than the holes in the bricks (round holes, (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.lcd)
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| | Looking for DAT of Wedge Curved 2x6x1
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The wedge and inverted slope-wedge piece that comes in the new Star Wars Cloud Car and Ewok Attack sets. Has anyone made .DAT file of these yet? For now I'm sticking with two 1x1 45 slopes and a 1x1 45 double-concave slope. Thanks, Zak (23 years ago, 11-Feb-02, to lugnet.cad)
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| | More on BrickDraw3D OO design
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I had to close that post before I could mention where all that discussion was going. Briefly, I have been trying from the start to design BrickDraw3D's C++ classes to separate geometry and graphics from the application framework (in this case (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
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| | Re: Movement and friction
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I haven't commented substantially on LCD, so maybe I should. I am contemplating an algorithm that will find all of the possible stud-insertion points on a part. The obvious way to do this is to recognize the tube or enclosing box with their (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
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| | Re: Movement and friction
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(...) I think it probably is. The situations I'm thinking about are: 1. axles in technic bricks, which fit your "no friction" model; 2. the light grey low-friction pins, which could also fit the "no friction" model (with regard rotation); 3. the (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
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