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 CAD / *22675 (-10)
  Re[2]: Movement and friction
 
Earlier on Mon, 28 Jan 2002 23:28:01 GMT on lugnet.cad.dev Ross Crawford<rcrawford@csi.com> wrote: ---...--- RC> I can see one limitation - the fact that technic axles are actually RC> significantly smaller than the holes in the bricks (round holes, (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.lcd)
 
  Looking for DAT of Wedge Curved 2x6x1
 
The wedge and inverted slope-wedge piece that comes in the new Star Wars Cloud Car and Ewok Attack sets. Has anyone made .DAT file of these yet? For now I'm sticking with two 1x1 45 slopes and a 1x1 45 double-concave slope. Thanks, Zak (23 years ago, 11-Feb-02, to lugnet.cad)
 
  More on BrickDraw3D OO design
 
I had to close that post before I could mention where all that discussion was going. Briefly, I have been trying from the start to design BrickDraw3D's C++ classes to separate geometry and graphics from the application framework (in this case (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Movement and friction
 
I haven't commented substantially on LCD, so maybe I should. I am contemplating an algorithm that will find all of the possible stud-insertion points on a part. The obvious way to do this is to recognize the tube or enclosing box with their (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
 
  Re: Movement and friction
 
(...) I think it probably is. The situations I'm thinking about are: 1. axles in technic bricks, which fit your "no friction" model; 2. the light grey low-friction pins, which could also fit the "no friction" model (with regard rotation); 3. the (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
 
  Re: Movement and friction
 
(...) I think it probably is. The situations I'm thinking about are: 1. axles in technic bricks, which fit your "no friction" model; 2. the light grey low-friction pins, which could also fit the "no friction" model (with regard rotation); 3. the (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
 
  Re: A comprehensive LDraw object model
 
(...) Well again BFC is only useful for culling surfaces that face away from you. It doesn't really do anything for faces that face you but are blocked by other faces. When I talked about top, left, right, etc, I was envisioning some system by which (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: OS 8.6
 
My classification into 5 possibilities was only meant to be an overview of what had been suggested so far, so that people could say what they were interested in. Personally I think there should be several programs, with separate code bases, and this (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Movement and friction
 
(...) Welcome in my brain, Barney: I was writing about gravity and inertia in this very hour. The approach you describe may be usable, but as for myself, I'm talking in the LMPL proposal about a tensile strength instead. I see some difference. (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
 
  Re: A comprehensive LDraw object model
 
"Kyle McDonald" <kmcdonald@bigfoot.com> skrev i meddelandet news:3C671582.801040...oot.com... (...) If the parts are BFC compliant, there's no need to tag for 'top', 'left' etc. as this information is already there in the surface normal (with much (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)


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