| | Re: A comprehensive LDraw object model
|
|
(...) Actually this brings up a different issue. I haven't put alot of thought into it yet, but I think it would be useful to add information in the part files that would allow a program to differentiate between geometry that represents 'outside' (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
|
|
| | Re: Bricks in my Pocket (BimP) now available!
|
|
Hi Steven - This looks neat, but... am I missing something here? What does this have to do with CAD? If I just didn't see the connection, I apologize, but I can't see anything in BimP associated with CAD stuff, and therefore this thread does not (...) (23 years ago, 10-Feb-02, to lugnet.cad)
|
|
| | Re: Mac OS 8.6
|
|
Ray, Check to see if there is a preference file for macLDGLite in your preferences folder. If there is, delete it and relaunch macLDGLite. It should aks where the ldraw folder is. James (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
|
|
| | Re: A comprehensive LDraw object model
|
|
How about an LDraw DAT model reducer - something that hacks out the insides and leaves nothing but a hollow shell? This way you could port it to platforms that can't handle so many polygons, and also render in realtime. It would kind of be like (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
|
|
| | Re: Mac OS 8.6
|
|
(...) I'm having problems getting macLDGLite .5 to run on ... iMac 333Mhz / MacOS 8.6 / 160MB It launches, but whenever I try to render anything, I get a long rapidly scrolling list of files that are not found. I think it doesn't see the LDRAW (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
|