| | Re: MLCading (Was Re: ldraw.org MOTM & SOTM Winners for January 2002)
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(...) Good point. But not even counting the ease of making backgrounds, Space, or "Science Fiction" in general, has always been a popular topic for rendering. Just take a look at the IRTC entries.(1) Even though that competition has clearly defined (...) (23 years ago, 7-Feb-02, to lugnet.cad.dev.org.ldraw)
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| | Re: Stud logos in fan apps
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Steve Bliss (...) Cool! And thanks Tim for being willing to do that. In case anyone is wondering, here's a link to the K'nex parts library page: (URL) (23 years ago, 7-Feb-02, to lugnet.cad.dev.org.ldraw)
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| | Re: LGEO parts
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(...) Amen! I couldn't have said it better my self. (and I actually thought about how I might do so.) -Kyle (23 years ago, 7-Feb-02, to lugnet.cad)
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| | Re: clockwork pov animation
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Chris Daniel wrote... (...) The two gear wheels rotate the same way in their own world, but then you have rotated one of the wheels 180 degrees around the y-axis, so the result is that they rotate in opposite directions in your scene. Isn't that (...) (23 years ago, 7-Feb-02, to lugnet.cad)
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| | Re: LGEO parts
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(...) I have no idea as to the answer to your question, but as a developer I can state categorically that developers tend to be totally unsympathetic to users who complain about "errors", but can't be bothered to list them. This is even more likely (...) (23 years ago, 7-Feb-02, to lugnet.cad)
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