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  Re: JAVA - Viewer for dat-Files
 
(Follups sent to lugnet.cad.dev.) (...) Well you have to careful when you do this. The problem with strips and fans is that they can only be used for smooth surfaces. You only get one surface normal for each point, so any faces connected to that (...) (23 years ago, 26-Jan-02, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Parts Tracker Status
 
After the site reorganization, I thought I should post an update on the Parts Tracker. Since yesterday, the Parts Tracker has been online and active. Everything seems to be running fine. There are a few layout details that still need to be resolved, (...) (23 years ago, 26-Jan-02, to lugnet.cad.dev.org.ldraw)
 
  Re: New Parts in 2001
 
Got a mockup already done - just wondered if anyone had done the whole thing yet. Might give it a try as far as the 'teeth' goes, but not sure am up to doing the 'open top' part of it yet. I'm still mostly a "modified what's already been done" kinda (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev)
 
  L3p suggestion
 
In a program called Leveller ((URL) it allows you to scatter a number of POV objects along a heightfield. I would like to do this with trees and stufff like that. I was wondering, can I do this with trees now? I was thinking that L3p outputs (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev)
 
  Re: New Parts in 2001
 
(...) I don't think so. Are you going to do it, or do you just want the part? I've got a mockup I can pass along -- just the boxes and bars, not the triangular parts or the crossaxle teeth. Steve (23 years ago, 25-Jan-02, to lugnet.cad.dev)
 
  Re: JAVA - Viewer for dat-Files
 
Hi, I'm also currently working on a very similiar program. (...) Yes because of the way .DAT files are made, the most straight forward way of representing them in J3D is 1 triangle or quad -> 1 Object. J3D however does tremendously better on both (...) (23 years ago, 25-Jan-02, to lugnet.cad, lugnet.cad.dat.parts)
 
  Re: Known bugs on the site and how to report new ones
 
(...) Good point. But as long as the LDGLite source code is distributed in a ZIP file it does not make much of a difference. I will keep it in mind and do something about it at some point. Jacob (23 years ago, 25-Jan-02, to lugnet.cad.dev.org.ldraw)
 
  Re: 3D Myst III viewer of a castle
 
(...) Yes, I'm pretty sure ldglite negates both the y and z coords just before calling any OpenGL functions. If I remember right, the reason the LDRAW coordinate system is so odd is because it started out in 2D screen pixel coords and the 3D view (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: JAVA - Viewer for dat-Files
 
(...) I'll have to try it again with j3d 1.2. I did manage to register and download j3d 1.3, and directx8 and get it working with this command. java -classpath viewer.jar de/onlinehome/broich...pplet/Show PATH=c:\ldraw FILE=%1 It's pretty neat, but (...) (23 years ago, 25-Jan-02, to lugnet.cad, lugnet.cad.dat.parts)
 
  Re: JAVA - Viewer for dat-Files
 
"Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:GqG98z.Gsr@lugnet.com... (...) I removed the setCapabilityIsFrequent-method from code. I thougt, it has to be set for changing the view, but it don't. So It should work also (...) (23 years ago, 25-Jan-02, to lugnet.cad, lugnet.cad.dat.parts)


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