| | Re: has anyone made an Enterprise from the origonal TREK?
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Jaco van der Molen <jmolen@globalxs.nl> wrote in message news:3B987C6F.AA57EA...alxs.nl... (...) I like it, I did a voyager once at about that scale. (...) I've been watching that spot for a while, the suspence is killing me! (...) OMG! thats so (...) (23 years ago, 7-Sep-01, to lugnet.space, lugnet.cad.ray)
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| | Fort with Knights/Yellow Castle m0375 [DAT]
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'Faked' the Knights visored helmets with the motorcycle helment/visor (just 'stuck' a plume on top), did not get the flag 'sticker' right (don't have a good clear scan/pic of the original), and did not include wall/bricks stickers. Call this v1.2 - (...) (23 years ago, 7-Sep-01, to lugnet.cad.dat.models.sets)
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| | Tie Pilot Torso - 973ptie.dat (v1.0) [DAT]
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Tie Pilot torso - v1.0 (BMP2DAT 'skinning'). (URL) Minifig Torso SW Tie Pilot Pattern 0 FILE 973ptie.dat 0 Name: 973ptie.dat 0 Author: Mark Chittenden (mdublade@aol.com) 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CONFIG 0 1 1 0 0 0 0 1 0 0 0 1 0 (...) (23 years ago, 7-Sep-01, to lugnet.cad.dat.parts)
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| | Re: has anyone made an Enterprise from the origonal TREK?
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I never did the original, but I did the Enterprise D once, see: (URL) found Jay working on something startrek, see (...) (23 years ago, 7-Sep-01, to lugnet.space, lugnet.cad.ray)
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| | Re: LDGLite bug report (and POV preview question)
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I like that idea. If the default view is what you said (the [0.707104 ...] matrix), then a projection matrix of 1.4142,0,0,0,1.2196,...171,1.2247 in front of it would give the same effect as the original LDRAW default matrix. I've wanted to pull out (...) (23 years ago, 7-Sep-01, to lugnet.cad.dev)
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| | 5938 Oasis Ambush [DAT]
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I began tinkering around with MLCAD again recently and decided to try my hand at rendering a LEGO set. I chose this little Adventurers set because it has always been one of my favorites. Unfortunately I ran into some problems with a few of the (...) (23 years ago, 6-Sep-01, to lugnet.cad.dat.models.sets)
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| | Re: LDGLite bug report (and POV preview question)
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(...) How about if we just separate the shearing "oblique" projection transformation from the underlying modeling transformation? I'd be happy using this for the default matrix. 0.707104,0,0.707104,...5,0.612372 I think it's a 45 degree spin and a (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
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| | Re: LDGLite bug report (and POV preview question)
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Should we change the default view to be something that is (what is the word..."only made from rotation matricies and does not produce shearing"? det(A)=1?). It bugs me that the default is flawed that way, although there are some other (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
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| | Re: LDGLite bug report (and POV preview question)
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(...) I'm not sure if I *want* to do this, I was just asking if it would be useful. I asked because I already added -cc and -ca (not sure what -cla is) to ldglite so I could move the camera enough to test my recent bug fixes. Since I tend to add (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
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| | Re: 8880 Super Car (Parts Wheels & Tires [2998 High] )
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Thanks so much! (...) (23 years ago, 5-Sep-01, to lugnet.cad.dat.parts)
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| | 8880 Super Car (Parts Wheels & Tires [2998 High] ) [DAT]
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Finally, (Lugnet Doesn't allow Messages with Files Encoded in MiME) 8880 Lego Technic Super Car Wheels & Tires See ya Rui Martins 0 Name: Technic Wheel 81.6x34 (High poly count) 0 Author: Rui Martins 0 Created with stl2dat conversion tool 0 (...) (23 years ago, 5-Sep-01, to lugnet.cad.dat.parts)
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| | 8880 Super Car (Parts Wheels & Tires [2998 Low] ) [DAT]
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Finally, (Lugnet Doesn't allow Messages with Files Encoded in MiME) 8880 Lego Technic Super Car Wheels & Tires See ya Rui Martins 0 Name: Technic Wheel 81.6x34 (Low poly count) 0 Author: Rui Martins 0 Created with stl2dat conversion tool 0 (...) (23 years ago, 5-Sep-01, to lugnet.cad.dat.parts)
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| | 8880 Super Car (Parts Wheels & Tires [2997 High] ) [DAT]
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Finally, (Lugnet Doesn't allow Messages with Files Encoded in MiME) 8880 Lego Technic Super Car Wheels & Tires See ya Rui Martins 0 Name: Technic Tire 81.6x34 (High poly count) 0 Author: Rui Martins 0 Created with stl2dat conversion tool 0 (...) (23 years ago, 5-Sep-01, to lugnet.cad.dat.parts)
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| | 8880 Super Car (Parts Wheels & Tires [2997 Low] ) [DAT]
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Finally, (Lugnet Doesn't allow Messages with Files Encoded in MiME) 8880 Lego Technic Super Car Wheels & Tires See ya Rui Martins 0 Name: Technic Tire 81.6x34 (Low poly count) 0 Author: Rui Martins 0 Created with stl2dat conversion tool 0 (...) (23 years ago, 5-Sep-01, to lugnet.cad.dat.parts)
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| | the 2045 Holden Commodore HoverUTE [DAT]
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This is my entry for that hoverthing contest 0 2045 Holden Commodore HoverUTE 0 Author: Jonathan Wilson 1 4 0 -16 130 1 0 0 0 1 0 0 0 1 3020.dat 1 4 0 -56 -20 1 0 0 0 1 0 0 0 1 3297.DAT 1 47 30 -32 -60 1 0 0 0 1 0 0 0 1 3024.DAT 1 47 30 -24 -60 1 0 (...) (23 years ago, 5-Sep-01, to lugnet.cad.dat.models)
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| | Re: LDGLite bug report (and POV preview question)
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Don: (...) I have updated the "Getting started: On Linux" page to reflect this: (URL) have also created a page with instructions for people who only need to update their LDGLite installation: (URL) pages will be updated whenever Don reminds me of a (...) (23 years ago, 5-Sep-01, to lugnet.cad, lugnet.cad.dev)
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| | 8880 Super Car (Parts Wheels & Tires [2997][2998]
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Sorry for the delay, but in the last few days I have been pilling work over work, and I didn't have a moment to spare, but know a welcome slow doen, so go check the Dat files, in lugnet.cad.dat.parts@lugnet.com with the same subject of this message. (...) (23 years ago, 4-Sep-01, to lugnet.cad)
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| | Re: A beginning - Lugsville!
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(...) Point taken. (...) I was hoping to use all DAT code, but am unable to. POVray's looking kind of hard inn terms of achieving the results I'm looking for. So, I'm thinking of throwing away the idea of using terrain, except as a backdrop. I could (...) (23 years ago, 5-Sep-01, to lugnet.cad.dev)
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| | Re: New Space Render
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They're being illuminated by a "glow-in-the-dark" colored POV-RAY light source. I was trying for an an odd glow... Not exactly what I wanted, but different : ) Tobias Möller <tobias.moller@telia.com> wrote in message (...) (23 years ago, 5-Sep-01, to lugnet.cad, lugnet.space)
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| | Re: LDGLite bug report (and POV preview question)
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Don Heyse wrote... (...) ;-) (...) If you want to make a previewer for finding a good camera setting you should adjust the camera location and look_at positions. When done, specify these two coordinates to L3P using -cc and -cla. As mentioned at the (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
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