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 CAD / *20275 (-10)
  Re: LDGLite bug report (and POV preview question)
 
Don: (...) I have updated the "Getting started: On Linux" page to reflect this: (URL) have also created a page with instructions for people who only need to update their LDGLite installation: (URL) pages will be updated whenever Don reminds me of a (...) (23 years ago, 5-Sep-01, to lugnet.cad, lugnet.cad.dev)  
 
  8880 Super Car (Parts Wheels & Tires [2997][2998]
 
Sorry for the delay, but in the last few days I have been pilling work over work, and I didn't have a moment to spare, but know a welcome slow doen, so go check the Dat files, in lugnet.cad.dat.parts@lugnet.com with the same subject of this message. (...) (23 years ago, 4-Sep-01, to lugnet.cad)
 
  Re: A beginning - Lugsville!
 
(...) Point taken. (...) I was hoping to use all DAT code, but am unable to. POVray's looking kind of hard inn terms of achieving the results I'm looking for. So, I'm thinking of throwing away the idea of using terrain, except as a backdrop. I could (...) (23 years ago, 5-Sep-01, to lugnet.cad.dev)
 
  Re: New Space Render
 
They're being illuminated by a "glow-in-the-dark" colored POV-RAY light source. I was trying for an an odd glow... Not exactly what I wanted, but different : ) Tobias Möller <tobias.moller@telia.com> wrote in message (...) (23 years ago, 5-Sep-01, to lugnet.cad, lugnet.space)
 
  Re: LDGLite bug report (and POV preview question)
 
Don Heyse wrote... (...) ;-) (...) If you want to make a previewer for finding a good camera setting you should adjust the camera location and look_at positions. When done, specify these two coordinates to L3P using -cc and -cla. As mentioned at the (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
 
  Re: The first video showing a datsville building
 
Michael Horvath wrote... (...) If you want to use a fixed viewing direction while moving the camera location, you can use PovRays built-in vector arithmetic: #declare LOCA = <53,-11,-41>; #declare DIREC = <-42,34,42>; camera { location LOCA sky -y (...) (23 years ago, 4-Sep-01, to lugnet.cad)
 
  Re: Animation - LDraw Object Classes - help needed!
 
(...) Cool! I'd love to. (...) I see your point. It seems like LDObject won't be the highest ancestor class anyway. I plan to define LDraw Camera and POV camera differently (but I might change my mind) Is it possible to let a compiled and (...) (23 years ago, 5-Sep-01, to lugnet.cad.dev)
 
  Re: A beginning - Lugsville!
 
(...) I think the name "Lugsville" sort of suggests that it is an "official" LUGNET thing. In that way, I think it is a bit inappropriate. But it's really up to yourself to decide! (...) Are you planning to do this in DAT code exclusively, or in (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
 
  Re: 8880 parts
 
I've received and replied to Rui's message by email, but I think that it would be best if these dats could be (re)posted to lugnet.cad.dat.parts, as a couple of other people seem to want them and I can't find them in the archives. Thanks Rui. (...) (23 years ago, 4-Sep-01, to lugnet.cad)
 
  3997 Nowhere to be Found???
 
Hello all. I am a new LDRAW/MLCAD user, and am learning quickly. Today, for the fun of it, and for learning purposes, I built up a model of the tow truck in set 6468 (my son has it). Suddenly, I realized that the latest complete parts download does (...) (23 years ago, 4-Sep-01, to lugnet.cad.dat.parts)


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