| | Re: 8880 parts
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Hi Rui Martins, Please can you send me the DAT files for parts 2997 and 2998 to r-amstutz@NOJUNKadfa.edu.au (without the NOJUNK)? My other post on this topic seemed to be generally ignored. thanks, Richard (...) (23 years ago, 3-Sep-01, to lugnet.cad)
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| | Questions
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For those of you who rembember me, I'm back. I'm going to be picking back up with the patterned parts, and the first thing I'm doing is fixing all the problems with the parts I've already done. But that's not why I posted. I was wondering if anyone (...) (23 years ago, 4-Sep-01, to lugnet.cad.dat.parts)
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| | Pier 17 (Was: A beginning - Lugsville!)
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[ XFUT lugnet.cad ] (...) I suppose I should reveal my plans for "Pier 17" too. I plan to collect and present building instructions, as well as a complete set-up, for a harbour environment. It will be oriented towards "set sized" models and is (...) (23 years ago, 4-Sep-01, to lugnet.cad)
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| | Re: New - model of an old fortress converted to modern [DAT]
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I've finished the roof. (...) 0 Untitled 0 Name: oldpolice.mpd.dat 0 Author: MLCad 0 Unofficial Model 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CONFIG 0 1 1 0 80 240 0 1 0 0 0 1 0 0 0 1 center.dat 1 0 80 240 0 1 0 0 0 1 0 0 0 1 west.dat 1 0 80 (...) (23 years ago, 4-Sep-01, to lugnet.cad.dat.models)
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| | 1-6edge.dat [DAT]
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And lasty is the edge. If there is interest in these primitives I will also make lo res versions of them, but they won't exactly match the other low res versions (3 segments instead of 4). 0 Circle 48 0.3333 0 Name: 48\1-6edge.dat 0 Unofficial (...) (23 years ago, 4-Sep-01, to lugnet.cad.dat.parts.primitives)
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| | 1-6disc.dat [DAT]
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Next is the disk. 0 8-48 Hi-Res Disc 0 Name: 48\1-6disc.dat 0 Author: Mark Kennedy 0 Based on 48\1-4disc.dat By Manfred Moolhuysen 4 16 0 0 0 1 0 0 0.9914 0 0.1305 0.9659 0 0.2588 4 16 0 0 0 0.9659 0 0.2588 0.9239 0 0.3827 0.8660 0 0.5000 4 16 0 0 0 (...) (23 years ago, 4-Sep-01, to lugnet.cad.dat.parts.primitives)
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| | 1-6cyli.dat [DAT]
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Here are a couple new high res 1-6 primitives. The first is the cylinder. 0 8-48 Hi-Res Cylinder 0 Name: 48\1-6cyli.dat 0 Author: Mark Kennedy 0 Based on 48\1-8cyli.dat By Manfred Moolhuysen 5 24 1 0 0 1 1 0 0.9914 0 0.1305 1 0 -1 5 24 0.9914 0 (...) (23 years ago, 4-Sep-01, to lugnet.cad.dat.parts.primitives)
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| | Re: The first video showing a datsville building
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Thank you for replying. I would probably enter the slope/angle information into POVray code that resembles something more like this: camera { location <1.250000, 6.986278, 4.250000> direction <-0.28939780593, -0.00816663355, -0.95717394352> up (...) (23 years ago, 4-Sep-01, to lugnet.cad)
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| | LDLite 2.3 released.
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Version 2.3 of LDLite is now up at: (URL) LDLite 2.3 renders town.mpd correctly. 1) The -W bug is now fixed. -W3 no longer generates 5-wide lines. -W2 and -W3 now generate 3-wide lines. 2) The option "-D1" will suppress bitmap generation in (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
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| | Re: The first video showing a datsville building
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(...) What would you use the slope for? camera { location <x,y,z> look_at <x,y,z> } light_source { <x,y,z>, color } light_source { <x,y,z>, color spotlight point_at <x,y,z> } /Lars (...) (23 years ago, 3-Sep-01, to lugnet.cad)
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| | Re: "Sticker" images
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(...) Cool. I will have to hack. I got the rectangular version to work! Axel's post and your hints did the trick. The sticker is scaled a bit smaller than it actually will be or else the rectanglue would go off the edge, but it looks great in the (...) (23 years ago, 3-Sep-01, to lugnet.cad.ray)
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| | Re: Random trees tip
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That's a very interesting tip! Thanks, /Tore (...) (23 years ago, 4-Sep-01, to lugnet.cad)
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| | RE: "Sticker" images
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(...) You can make the portion outside of the ellipse transparent by defining which color index should be transparent (in the POV image map declaration), or you can change the "clipped_by" to a cylinder instead of a box (might be easier/more (...) (23 years ago, 3-Sep-01, to lugnet.cad.ray)
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| | Re: "Sticker" images
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(...) Cool, thanks. One thing I just thought of though... the sticker isn't rectangular, it actually would be an ellipse... does that make a difference? (23 years ago, 3-Sep-01, to lugnet.cad.ray)
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| | Re: New Lego Technic avi
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(...) Are we supposed to be surprised...? (23 years ago, 4-Sep-01, to lugnet.cad)
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| | RE: New Lego Technic avi
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(...) I rarely run something else while I'm watching a movie, and I have a 933 MHz comp with 384 RAM, so I haven't noticed any problems. Windows 98, however, eats half my RAM, even when idle... --Bram Bram Lambrecht bram@cwru.edu (URL) (23 years ago, 3-Sep-01, to lugnet.cad)
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| | Re: New Lego Technic avi
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(...) Hm, I didn't know such a thing existed. Just as I saw WMP 7 the first time, I just knew that I couldn't live with it. But the next time I need to upgrade some CODECs, I will try the classic skin. BTW, I've heard that WMP 7 is much more (...) (23 years ago, 3-Sep-01, to lugnet.cad)
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| | Re: New Space Render
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The ships are too bright on my monitor... It probably has something to do with gamma settings though. I'm using a Mac, and I assume you're using a PC. --Tobias (...) (23 years ago, 3-Sep-01, to lugnet.cad, lugnet.space)
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| | RE: New Lego Technic avi
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(...) I too prefer the older interface, so I use the Classic Skin on Media Player 7 and run in compact mode. It's close enough to the old interface for my tastes. --Bram Bram Lambrecht bram@cwru.edu (URL) (23 years ago, 3-Sep-01, to lugnet.cad)
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| | Re: Getting started: On Linux
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Fredrik: (...) Correct. I have fixed it. Thanks for checking it. Jacob (23 years ago, 3-Sep-01, to lugnet.cad.dev.org.ldraw)
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