| | Re: The first video showing a datsville building
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Great ideas but I had that in mind long time ago in a lego pov scene. but the main problem here is that Ldraw has the x,y,z different than pov-ray and that impossible to do the only way is do in it with Anton Raves's Pov-ray Lego lib or tell to this (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: real world terrain
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Ok, the url's don't work. Here are the updated url's: (...) (23 years ago, 31-Aug-01, to lugnet.cad.ray)
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| | Re: The first video showing a datsville building
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Try sticking the camera on the hood of a car or something, and have the car drive around. A camera on the front of a plane would be cooler. It would be cool to see the rotors of the propellor spin while the camera is rolling, too. :) (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: The first video showing a datsville building
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I've surfed around the web and found a few utilities that allow you to record flight paths. It would be cool to convert them somehow to work with LDraw/POVray. I'm looking into it... Also, I've created a few images of scenes I've made using 3D (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Random trees tip
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Hey, For anyone who's ever wanted a scene with forests or random vegetation, etc., here's a tip. Create an image in your favorite paint program of some random dots. Import that into MLCad via the terrain importer (make sure to use only two colors, (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: LDraw FilTEr
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Man, this thing is great! You'll be able to create completely hollow objects, filter out parts that you want to use or ones you don't want to use, export them to already-existing realtime rendering programs like Quake or Unreal or your favorite (...) (23 years ago, 31-Aug-01, to lugnet.cad, lugnet.cad.dev)
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| | Strange rendering of #3046 in MLCad
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Can anyone explain why part #3046 (Slope Brick 45 2 x 2 Double Concave) renders like this: (URL) in MLCad? In all other programs it is good. Greetingz... Sjaacko (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts, lugnet.cad.mlcad)
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| | Re: real world terrain
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I've updated the image. (URL) I find out, is very limited because it's a demo version. The save option has been disabled, and there a limit has been placed on the size of the world file. That's too bad, because it does everything I want perfectly :( (...) (23 years ago, 31-Aug-01, to lugnet.cad.ray)
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| | Re: Crusaders Dragon Shield
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Looks good but thats not a crusaders shield. Its accualy a black knights shield. (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts)
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| | Crusaders Dragon Shield [DAT]
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Uses the Dragon 'skin' which can be found here: (URL) that I modeled this on came from set 1491 Dual Defender. 0 Minifig Shield Triangular with Blue Dragon on Red pattern 0 Name: 3846pdg.dat 0 Author: Mark Chittenden (mdublade@aol.com) 0 CATEGORY (...) (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts)
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| | Dragon skin for shield [DAT]
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This image was just a tad too complicated for me to map out, so I 'created' it using BMP2DAT. 0 dragon.dat 0 Image converted by BMP-to-LDraw32 v1.02 4 14 0.99 0.99 0 2.64 0.99 0 2.64 1.32 0 0.99 1.32 0 4 14 0.99 1.32 0 3.3 1.32 0 3.3 1.65 0 0.99 (...) (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts)
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| | Plate 4 x 4 Corner Round [DAT]
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Has '30565' listed on the bottom of the actual piece. Lego's part #? Anyways, my example came out of the Star Wars model # 7106 DROID ESCAPE. Now to figure out how to do that (1/4) curved wall section.... 0 Plate 4 x 4 Corner Round 0 Author: Mark (...) (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts)
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| | Re: Final version 973fett.dat
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(...) *snip* Much much better than the 'green patterned' Blacktron torso I was using in my LDRAW models. Has anyone done a Darth Vader or a Boba Fett HELMET yet? (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts)
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| | Re: Confederation of Planets releases ISSCV
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(...) I will finish the slightly modified (due to the Wish-list pieces) ISSCV soon, I need train doors though :-\. I was majorly inspired by the ISSAPC from SAAB. I actually used 3 "Blueprint" pictures for study. Rick (23 years ago, 31-Aug-01, to lugnet.space, lugnet.cad, lugnet.build, lugnet.publish)
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| | Re: Confederation of Planets releases ISSCV
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out of curiousity, did you mean it to be a replica of the Cargo ships/APCs from "Space: Above and Beyond"? or is it a major coincidence. either way, it's a very nice virtual model, and I'd love to see some pics of the real thing when you finish it. (...) (23 years ago, 31-Aug-01, to lugnet.space, lugnet.cad, lugnet.build, lugnet.publish)
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| | Re: Do these DAT parts exist?
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Elliot, Try here: "(URL) this helps. ;-) Franklin (...) (23 years ago, 30-Aug-01, to lugnet.cad.dat.parts)
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| | Do these DAT parts exist?
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1. Boba Fett Torso 2. Explorian Helmet If not, I'd greatly appreciate it if someone would make them. Elliot Hyde ehyde@mac.com (23 years ago, 30-Aug-01, to lugnet.cad.dat.parts)
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| | Re: brick 1x2 with one two sideways locking fingers on end.
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Are you referring to *this*? "(URL) that this was posted nine months ago...) Also, it's considered "bad form" to try to encode a part that you don't actually have in-hand. Franklin (...) (23 years ago, 30-Aug-01, to lugnet.cad.dat.parts)
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| | Re: Confederation ISSCV [DAT]
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Forgot the troop module!!! 0 Untitled 0 Name: troopmodule.dat 0 Author: Rick Hallman 0 Unofficial Model 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CONFIG 0 1 1 7 -60 0 0 0 0 1 (...) (23 years ago, 30-Aug-01, to lugnet.cad.dat.models)
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| | Confederation ISSCV [DAT]
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People inquired about the DAT. here it is.. :-, 0 Untitled 0 Name: Isscv.dat 0 Author: Rick Hallman 0 Unofficial Model 0 ROTATION CENTER 405.674 9.04755 89.868 1 "Custom" 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CENTER 0 0 0 1 "Custom" 0 (...) (23 years ago, 30-Aug-01, to lugnet.cad.dat.models)
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