| | Re: New Construction Toy In LDraw Format!
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(...) Cool. Any chance that you might do the K'nex figure? (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
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| | Re: LDGLite bug report (yes, one more)
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Don: (...) Okay. Doing that now. The errors in the ortographic projection rendering seem to be independent of the parser. You can see an image at: (URL) corresponding command line is: ldglite -ms -i1 -s0.2 -j -l3 ~/Projekter/LEGO/Dat...D/town.mpd (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev)
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| | 32293 Technic Link 9L (used in 8458 Silver Champion) [DAT]
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0 Technic Link 9L 0 Name: 32293.dat 0 Author: Marc Klein 0 Unofficial Part 0 Created with stl2dat conversion tool 1 16 0 -5 -80 -9.24 0 -3.83 0 10 0 3.83 0 -9.24 2-4cyli.dat 1 16 0 -5 -80 -9.24 0 -3.83 0 1 0 3.83 0 -9.24 2-4edge.dat 1 16 0 5 -80 (...) (23 years ago, 14-Aug-01, to lugnet.cad.dat.parts)
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| | New version of stl2dat 1.0
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I have made a small improvement that solves many annoying problems in some parts. The program now uses several primitives if the plain primitive does not exist. Example: for a part of cylinder of 5/8, the program will use two primitives 2-4cyli and (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev)
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| | 1-16 cylinder [DAT]
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This primitive, thus not very complex is necessary for the new version of my conversion program stl2dat. (URL) could also be used by others conversion programs like l2p or l3p to recognize small or odd portions of cylinders. 0 Cylinder 1/16 0 Name: (...) (23 years ago, 14-Aug-01, to lugnet.cad.dat.parts.primitives)
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| | 1-16 Edge [DAT]
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This primitive, thus not very complex is necessary for the new version of my conversion program stl2dat. (URL) could also be used by others conversion programs like l2p or l3p to recognize small or odd portions of cylinders. 0 Edge 1/16 0 Name: (...) (23 years ago, 14-Aug-01, to lugnet.cad.dat.parts.primitives)
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| | Re: Help Needed: Boundary Box Utility
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(...) I don't think I can do this right away since I already have 2 actual bug reports and an enhancement request in for ldglite. (I don't get many of these so I like to give them priority). It shouldn't be too hard to do though. Everything you need (...) (23 years ago, 14-Aug-01, to lugnet.cad, lugnet.cad.dev)
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| | Re: LDGLite bug report (yes, one more)
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(...) You should at least try the "-l3" before you recompile. I'm sort of interested in what you get for render times with both parsers. I only have somewhat underpowered PCs to work with, so I'm curious how they compare in the "real world". Don (23 years ago, 14-Aug-01, to lugnet.cad.dev)
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| | Re: terrain in LDraw
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Mike: (...) I am not upset. I am just bad at writing English. I might want to make the program do what you want, but I can't if you don't tell me what's missing. Jacob (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
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| | Re: New Construction Toy In LDraw Format!
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Everything downloaded and unzipped great. Renamed all the parts to start with "K" and updated the mklist. Then I couldn't figure out why some of the parts wouldn't load onto MLcad...had to re-rename the "P" list back to original names. Now all works (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
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| | Re: terrain in LDraw
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Sorry to upset you. (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
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| | Re: terrain in LDraw
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Mike: (...) That may explain some of your problems. I have improved and modified the program a bit since then. (...) What did you expect? "Plain" non-brick landscapes in LDraw format? Or is the program just not your kind of user friendlyness? Jacob (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
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| | Re: terrain in LDraw
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Sorry. I guess you did include screenshots of completed files on your website. Sorry, I didn't recognize th *.png format. I've been using the "ready to run DOS package" dated 1999-6-15, available for download on your site. Well, it wasn't really (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
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| | Re: Some new parts
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(...) Yes, I plan to modelise this parts. Stand waiting. (Not so long I hope) What do you (and other people) think about the Micro scout ? Marc Klein A Mindstorms fan. (23 years ago, 14-Aug-01, to lugnet.cad.dat.parts)
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| | Re: terrain in LDraw
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Mike: (...) Wierd. As usual, the first question from the "support hot-line" is: Which version did you use? Have you tried to update to the latest version? (...) You shouldn't, but since I am too lazy to package executable files myself, you have to (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
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| | Re: terrain in LDraw
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Mike: (...) I see! I have added examples of images generated by my demonstration program to the webpage: (2 URLs) redaktørens opgave på internetnyhedstjenester. (23 years ago, 14-Aug-01, to lugnet.cad.dev)
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| | Re: terrain in LDraw
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Mike: (...) Sort of. It is a LEGO landscape, so it is of course made from LEGO pieces. Jacob (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
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| | Re: LDGLite bug report (yes, one more)
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Don: (...) :-( (...) I'll try this. (...) I just removed all the "STEP" meta-commands. ;-) Jacob (23 years ago, 14-Aug-01, to lugnet.cad.dev)
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| | Re: *BIG* Update!
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Not likely for two reasons. 1) I prefer to spend my time building. 2) Mac user. It's tough to accomplish what you do without the same or comparable tools. (...) (23 years ago, 14-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
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| | Re: terrain in LDraw
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Am I correct in assuming that the PGM -> DAT converter creates studs in the form of terrain? I saw the rendering of Falling Water and saw that the building was surrounded by lots of studs. Is this the result of using this converter? Mike (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
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