| | Re: Skeleton Torso: Attn Steve Bliss
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(...) Go fer it. Let me know if you need the part number -- I don't remember if they were all posted or not. Steve (24 years ago, 12-Sep-00, to lugnet.cad.dev)
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| | Re: "Needs Work"- Needs Work
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(...) IIRC, several parts were rejected in one of the votes but that was the only time. Don't you remember the endless discussion about people being allowed to model parts that they don't have ? Leonardo (24 years ago, 12-Sep-00, to lugnet.cad.dev)
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| | Re: "Needs Work"- Needs Work
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I would like to bring under your attention that in the past year some "Needs Work" parts actualy have been fixed by authors other than original ones. And recently myself and other people did review some parts that didn't have the "Needs Work"-tag on (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
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| | Re: Sphere tesselation
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"Steve Bliss" <steve.bliss@home.com> wrote in message news:f5csrssq9rkotte...4ax.com... (...) 5 (...) points (...) Thanks for the info. The next thing I'm going to try will be similar, but iterative instead of recursive in order to allow for a set (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
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| | Re: Skeleton Torso: Attn Steve Bliss
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(...) Steve, I have shortened the shoulder-pegs as you suggested. Then, just for fun, I put a transparent skull on top a transparent torso and ran it through POV. The neck peg sticks up into the skull, ruining the effect. :) Dennis. (24 years ago, 12-Sep-00, to lugnet.cad.dat.parts)
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