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 CAD / *14390 (-10)
  Re: Sphere tesselation
 
(...) You got me on that one 8) See ya Rui Martins (24 years ago, 11-Sep-00, to lugnet.cad.dev)
 
  m6361  [DAT]
 
Has anybody seen this metal hook in another set? Is it modelled in lcad? 0 Model Crane truck 0 Original name: 6361.dat 0 Author C.Daelman <cdaelma@pi.be> 0 Pattern on crane arm is missing 0 Sticker on pannels container missing(2x) 0 Cable is missing (...) (24 years ago, 11-Sep-00, to lugnet.cad.dat.models.sets)
 
  Re: Sphere tesselation
 
"Rui Martins" <Rui.Martins@link.pt> wrote in message news:Pine.GSU.4.10.1...0@is-sv... (...) ends (...) a (...) circumference (...) sphere, (...) it has (...) this (...) sphere, (...) Actually, I don't believe the existing one is quite a sphere. I (...) (24 years ago, 11-Sep-00, to lugnet.cad.dev)
 
  Re: Sphere tesselation
 
"Steve Bliss" <steve.bliss@home.com> wrote in message news:ppnprssksi9anl3...4ax.com... (...) How did you generate this file? It certainly looks like it was algorithmically generated. Don't tell me you figured out all those points BY HAND? I did (...) (24 years ago, 11-Sep-00, to lugnet.cad.dev)
 
  Re: Skeleton Torso: Attn Steve Bliss
 
(...) It's awesome! A True Master Piece! I think it should be called "Minifig Skeleton Torso" instead. -- Tore Eriksson Sweden ICQ: 76066510 LEGO: MOC++++ FS,SP,TO++ TC+ LS YB@m (24 years ago, 11-Sep-00, to lugnet.cad.dat.parts)
 
  Re: Voting Open for LCAD Parts Update 2000-02
 
(...) I've corrected this now and sent the correction to Steve Bliss. Thanks again for your comment. Fredrik PS: A change of the motherboard fixed my computer. This was very easy to fix -- the difficult part was to find out which component was (...) (24 years ago, 11-Sep-00, to lugnet.cad.dev)
 
  Re: A couple of bug/feature notes
 
On 09/03/00, Jamie Obrien wrote: [snip] (...) [snip] (...) [snip] 'P' also works. 'P' was the original part selection/modification shortcut in LEdit. --Ryan ---...--- -- E-mail: Ryanjf2@juno.com -- Amateur Radio call sign: KB1FOB ---...--- (24 years ago, 11-Sep-00, to lugnet.cad.mlcad)
 
  RE: need Help finding a co-ordinate
 
(...) And in case you don't have a text handy... lets call our points A=(a1,a2,a3), B, and C. Find the cross product of AB x AC = N = <n1,n2,n3> to get the normal vector to the plane. Then n1(x-a1) + n2(y-a2) + n3(z-a3) = 0 is the equation of the (...) (24 years ago, 11-Sep-00, to lugnet.cad)
 
  RE: need Help finding a co-ordinate
 
(...) Ummm, if you mean co-planar, there is no guarantee that 4 points are coplanar in 3-space. however, 3 points are always coplanar. If the 4 points ARE coplanar, then throw out one of the points and figure out the equation of the plane described (...) (24 years ago, 11-Sep-00, to lugnet.cad)
 
  need Help finding a co-ordinate
 
Does anyone have a program or an algorithm that does the following: Given four points in three dimension space (four corners of a quad,) and an (X,Y) co-ordinate on the quad, calculate the Z co-ordinate so the fifth point is on the quad. In other (...) (24 years ago, 11-Sep-00, to lugnet.cad)


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