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| | Re: Gappy Spheroids?
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| "Dave Schuler" <orrex@excite.com> wrote in message news:G0H8D0.n04@lugnet.com... (...) methods (...) "facets" of (...) even (...) curve; (...) I'm not sure I understand what you are saying completely, but I'll give an explanation based on what I (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
| | | | Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
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| "Steve Bliss" <steve.bliss@home.com> wrote in message news:4gvcrs8kb1v5s0n...4ax.com... (...) cope (...) I can't think of any reason to "nest" textures. The only reasons I know of to draw multiple textures over one another are to produce different (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
| | | | minor bug
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| When creating a multi-part model, if there is a space in the .dat file name specified when a new model is created, MLCad will happily accept it, and will even open it successfully when it is selected as the active model. However, other models in the (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad)
| | | | Gappy Spheroids?
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| Playing around with part-authoring, I've been trying a few different methods of generating pseudo-curved surfaces. I've noticed that different "facets" of such an approximate curve render with gaps between them in L3P and L3Lab, even when two (...) (24 years ago, 6-Sep-00, to lugnet.cad.dev)
| | | | Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad) [DAT]
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| (...) I orgot the Texture filename, so: 0 TEXTURE <texture_filename> <vector1> <vector2> <vector3> [<vector4>] So, Resuming again: 0 SET TEXTURE_WRAP on 0 MATRIX TEXTURE 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 Load 0 TEXTURE my_texture1.png 0 0 0 1 1 1 3 16 (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
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